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Naming Grenades with F4SE


TrickyVein

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Grenades don't get renamed using an instance naming rule like other weapons, even though they can take mods just like other weapons. At least, as far as I've been able to tell.

 

Is there a way to force grenades to take on names as if making use of an INNR?

 

I'm assuming that this could be done through making a F4SE plugin but I'm bereft of knowledge on this subject.

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[What I'm about to explain is said from a vanilla standpoint since you haven't mentioned any certain mods that pairs with your question]

 

What INNR an item uses has to be set within the item data itself under "Instance Naming". Every grenade not only lacks any vanilla object mods for them, but lacks a dedicated Mod Association and Attach Point keyword, in addition to having their INNR set to none. So even if you set a grenade to use a INNR, it would be useless as INNR rely on keywords from object mods on the grenade, to which there are none (grenades don't take object mods like other weapons in vanilla) unless a nexus mod that you have has added them in.

 

If you mod a grenade to have an Mod Association + Attach Point keyword and set up an object template for it to have different acceptable object mods on it (or at least have just a default) then you can set and set up an INNR for it as long as their are keywords on the object mods as well.

 

TLDR: Edit each grenade to set an INNR on it. Don't know if there's a F4SE that can set INNRs on an item, but I think there's a way to do so by script (I've seen AmmoTweak do something like this as you can choose different types of INNRs for it do display weapon conditions in the name)

 

(I thought I'd also mention that my overhaul does everything I've mentioned too, as it features grenades with adjustable detonation timers via custom object mods)

 

- Edited for clarification.

Edited by JackRob
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They indeed can, as I have successfully done so in my overhaul. So you're going to need to give more details if you're having trouble doing so, as I tried to cover most things that you would need to do if you want an INNR to work on grenades, which is quite a bit.

Edited by JackRob
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