LadyHonor Posted November 5, 2017 Share Posted November 5, 2017 After about an hour to an hour and half, my mod will crash to desktop with this error:I have never had this problem before with any of my mods or another author's mod. So I have no idea where to begin looking for a solution. But, here is what I did that started it....at least I think it's what I did....it may be yet another windows update that is causing it or a java update installed but I have no idea why a java update would mess anything up....but anyway....I was having three issues....First issue, if I dropped Sir Rumples (Dog) from my party, I couldn't add him back to the party later. He would stand like he was joining then when the party picker closed he wasn't there. Everything worked fine with the rest of the followers, so I sort of assumed the problem was because I was doing it during the human noble origin and you're not supposed to be able to change party members that early in the game.Second issue was sometimes it wouldn't exit combat mode when the fight was over. I noticed it occurred most often when I changed party members. Third, sometimes, when either party members or the player could level up, it wouldn't work.So....I figured there had to be something wrong the party picker thing-a-ma-jig and took a look at my party member dropped event in my custom module core.I made one edit...and it was a minor one....I changed this: case EVENT_TYPE_PARTYMEMBER_DROPPED: { object oFollower = GetEventObject(ev, 0); string sTag = GetTag(oFollower); if(sTag == LHC_WILLIAM) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_WILLIAM_IN_CAMP, TRUE, TRUE); else if(sTag == LHC_CARLOS) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_CARLOS_IN_CAMP, TRUE, TRUE); else if(sTag == LHC_KAELEIGH) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_KAELEIGH_IN_CAMP, TRUE, TRUE); else if(sTag == LHC_WREN) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_WREN_IN_CAMP, TRUE, TRUE); lhcDeactivateModalAbility(); WR_SetObjectActive(oFollower, FALSE); break; } To this: case EVENT_TYPE_PARTYMEMBER_DROPPED: { object oFollower = GetEventObject(ev, 0); string sTag = GetTag(oFollower); if(sTag == LHC_WILLIAM) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_WILLIAM_IN_CAMP, TRUE, FALSE); else if(sTag == LHC_CARLOS) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_CARLOS_IN_CAMP, TRUE, FALSE); else if(sTag == LHC_KAELEIGH) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_KAELEIGH_IN_CAMP, TRUE, FALSE); else if(sTag == LHC_WREN) WR_SetPlotFlag(PLT_LHC_PARTY, LHC_WREN_IN_CAMP, TRUE, FALSE); lhcDeactivateModalAbility(); WR_SetObjectActive(oFollower, FALSE); break; } I changed setting the plot flags from TRUE, TRUE to TRUE, FALSE per the follower tutorial (which I hadn't looked at in like forever) and it worked like a charm....I could change members in and out without getting stuck in combat. I had no problems with being unable to level up when the time came. And Sir Rumples could rejoin the party! Yay! Or so I thought. After a little over an hour, it starts the CTD crap.....sooooo....any suggestions on what I'm supposed to do to fix this thingie would really be appreciated.LHOh and I had to take that pic with my cell phone. It wouldn't let me do a screen shot in game or with paint or the xbox gamey-thingie on the pc. Link to comment Share on other sites More sharing options...
LadyHonor Posted November 5, 2017 Author Share Posted November 5, 2017 Ok I don't know what is up with all those A thingies. Maybe an alien has taken over my PC Link to comment Share on other sites More sharing options...
LadyHonor Posted November 9, 2017 Author Share Posted November 9, 2017 So I have figured out what is causing the CTD, but I have no idea how to fix it. The circumstances are this.....Carlos is hired after completing a quest to rescue him. His hiring, in-party, in-camp, etc are identical to the other three party members with the exception of substituing his name for theirs....To complete the quest, after you cleared out the gang in the dungeons it teleports the party to the inn. There you talk to him and you have the option to hire him. If you have a full party when you hire him, the party picker opens and if you want him in your party, you have to drop another party member. Makes sense and all seems to work fine....until you go into the chantry. If you have Carlos and William in the party, you get the CTD. If William is not in the party, you don't. A little about the chantry area....there is next to nothing there. There are a few lootable items, one trigger that plays an introductory cutscene, a handful of doors, and 6 creatures. That's it. It doesn't even use a custom area script. It uses the default area script. There is no need to check plots flags of any kind. Those are handled via dialog and there isn't even much of that. In the chantry, if you have both William and Carlos in the party, you can run all around the foyer for hours (if you're that easily entertained...I'm not...) as long as you don't go near the double doors, but the second you step within the red rectangle (see pic below), you've entered the crash zone and unless you save and reload the area once you've entered, you *will* get the CTD. Any suggestion would be helpful. Link to comment Share on other sites More sharing options...
LadyHonor Posted November 11, 2017 Author Share Posted November 11, 2017 It's fixed. Yay! Link to comment Share on other sites More sharing options...
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