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Fallout Character Overhaul Errors


Avematic420

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Hi all.

 

I reinstalled vegas and followed this guide

 

with mods and downloaded LOOT.

 

Everything is working perfectly except I cant get Character overhaul to work. The mods appear in Mod Manager fine with no red. However when I load it, the characters appear as red triangles with an exclaimation point.

 

I have never had issues with this mod before. I have user interface organizer installed, and I did archive invalidation uncheck and check and still nothing.

 

This is my loot order.

 

00

 

FalloutNV.esm
01

 

DeadMoney.esm
02

 

ClassicPack.esm
03

 

CaravanPack.esm
04

 

ELECTRO-CITY - CompletedWorkorders.esm
05

 

ELECTRO-CITY - Highways and Byways.esm
06

 

HonestHearts.esm
07

 

OldWorldBlues.esm
08

 

LonesomeRoad.esm
09

 

GunRunnersArsenal.esm
0A

 

MercenaryPack.esm
0B

 

TribalPack.esm
0C

 

YUP - Base Game + All DLC.esm
0D

 

Interior Lighting Overhaul - Core.esm
0E

 

Lucky38Suite_Reloaded.esm
0F

 

NevadaSkies.esm
10

 

Interior Lighting Overhaul - L38PS.esm
11

 

NVStripOpen.esm
12

 

FCOMaster.esm

 

FCO - NPC Changes.esp
13

 

CNR_Beta.esp
14

 

Courier 6 Sierra Madre Safehouse.esp
15

 

CDCustomRadio.esp
16

 

BrighterPipboyLight.esp
17

 

Benny's Lucky Lighter.esp
18

 

DYNAVISION 3.esp
19

 

DFB - Dead Money Revisit.esp
1A

 

clintsfistfulrevolver.esp
1B

 

Casino Anti Anti Cheat.esp
1C

 

Dead Money - No Collar Explosion and No Poison Cloud.esp

 

FCO - GlowingOne.esp
1D

 

YUP - NPC Fixes (Base Game + All DLC).esp
1E

 

MysteriousBroadcastFix(1.2).esp
1F

 

Machienzo-RadioNewVegasFixv11.esp
20

 

NewVegasStripOverhaul.esp
21

 

TrooperOverhaul-Dragbody.esp
22

 

NCRTrooperOverhaul.esp
23

 

Strip Wall Billboards.esp
24

 

NukaCola-Ojo.esp
25

 

ILO - Nevada Skies Patch.esp
26

 

ILO - YUP Patch.esp
27

 

Riot Gear Neck Cover.esp
28

 

GrimyBusinesswearFix.esp
29

 

The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
2A

 

LightUpAndSmokeThoseCigarettes_edisleado.esp
2B

 

populatedcasino.esp
2C

 

StripOpenMain.esp
2D

 

SaveCass.esp
2E

 

Lucky38MarkerV3.esp
2F

 

The Mod Configuration Menu.esp
30

 

NCR Ranger Helmet Neck Cover.esp
31

 

PerkEveryLevel.esp
32

 

Organic Rex.esp
33

 

ilbuonorevolver.esp
34

 

manwithnoname.esp
35

 

majormodder's Junk Food to Barbeque Crisps.esp
36

 

Interior Lighting Overhaul - Ultimate Edition.esp
37

 

ILO - GS Shack.esp

 

NevadaSkies - TTW Edition.esp
38

 

NevadaSkies - Ultimate DLC Edition.esp

 

NevadaSkies - Basic Edition.esp
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That "load order" isn't sorted correctly.

 

Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

 

Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

"Compatibility patches" to make one mod work with another need to be placed after (as in "lower, higher numbered") in the "load order" than both of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well.

Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

Please see the 'Vanilla "Load Order"', 'Towards Game Stability', 'Third Rule: The Rule of One', 'Smaller Plugin Cap', and 'Merge Patch file' sections of the wiki "FNV General Mod Use Advice" article.

 

In addition, please see the 'Issue: Body Replacer - Custom Body Types' and related 'Body Replacer -' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

There is more involved in "modding" than simply installing a list of mods from some list. Please take the time to read the entire "FNV General Mod Use Advice" article.

-Dubious-

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