SilentVII Posted November 7, 2017 Share Posted November 7, 2017 So, I'm new to modding in general and I wanted to start with a child companion using the mod "companion template" with some adjustments to get this far as a child follower: She attacks, goes down, you can stimpak her (Though the stimpak animation shows the robot repair kit for some reason), you can talk to her, recruit her, dismiss her, send her to a settlement, command her, and tell her to get out of power armor. She's got an assault rifle with unlimited ammo and works great until... something happens and she's disarmed, she starts to retreat and scurries away for a moment then eventually she comes back, she has a switchblade as her backup. What I've got so far: I'm not sure what's tying her down to keep her from staying in combat, but if there's anything else I should share to help diagnose this issue more easily I'll gladly share, I'm really devoted to this and I have someone ready to voice act, but before that I'm letting her do the back story, so she can have an idea of her personality, I figured after I get this issue resolved it should hopefully be smooth sailing from here. My other issues are her following distance and idle marker animations resizing her to fit the animation, I guess because she's not considered a child, the animation just "assumes" she's an adult and resizes her, and I'd like to be able to fix this some how. Anyway, I've got a lot planned for her to be a believable character in the world, and after a week I got stumped and got help from a modder just PMing him, he helped and was very friendly, though he hasn't responded to my last PM so I figured I shouldn't bother him any longer lol (Thank you again sir!) Any help will be greatly appreciated, I'm willing to learn and I WANT to learn, I'm trying to learn as much as I can on my own, but there's very little information out there regarding Fallout 4 CK, I know SOME things can translate over from the Skyrim CK but even then, not for this topic, so again, I'd really appreciate the help to see this project come to life for me as my first mod. Thank you, SilentVII Link to comment Share on other sites More sharing options...
DeathMotif Posted November 7, 2017 Share Posted November 7, 2017 To start off, from just at a glance it seems that the avoid threats stats are pegged at 100% (1). I'd try experimenting with them to see how that changes your results. Link to comment Share on other sites More sharing options...
SilentVII Posted November 7, 2017 Author Share Posted November 7, 2017 To start off, from just at a glance it seems that the avoid threats stats are pegged at 100% (1). I'd try experimenting with them to see how that changes your results. When I took the screens I thought about that, but I remembered I duplicated Piper's CS for Bella's CS, but I figure I'll give it a shot anyway. Here's Piper's CS: Link to comment Share on other sites More sharing options...
SilentVII Posted November 7, 2017 Author Share Posted November 7, 2017 No dice, she's still running away, it always seems to be the Super Mutants too, I spawned hundreds upon hundreds of Raiders, and she never seemed to give a s***, but Super Mutants seem to strike the frear of "God" in her. Anyway, it always seems like her gun gets shot out of her hand or something and I guess her "instinct" is "Oh f***, no weapon, run away!" Maybe when her health drops to a certain point she does this, but I've been able to stimpak her a few times while she's still up and health is low, maybe before whatever is triggering this, I don't know, I'm at a loss here. Her CS settings confirmed changed. Video of what the problem is, just captured, even after the CS settings change, same deal as before the CS settings change. (Nevermind the video title, I was just being cheeky) Link to comment Share on other sites More sharing options...
ThoraldGM Posted November 7, 2017 Share Posted November 7, 2017 Just watched the video. Looks like she is entering a state called bleedout. Maybe the mutants are hitting harder than raiders? What's in the cover and flight tabs of Bella's combat style? (I'm not home to check Piper in CK.) From a scripter perspective, you could catch the bleedout event and do special handling, like full heal and resume fight. OnEnterBleedout: https://www.creationkit.com/fallout4/index.php?title=OnEnterBleedout_-_Actor OnCombatStateChanged: https://www.creationkit.com/fallout4/index.php?title=OnCombatStateChanged_-_Actor IsBleedingOut: https://www.creationkit.com/fallout4/index.php?title=IsBleedingOut_-_Actor ResetHealthAndLimbs: https://www.creationkit.com/fallout4/index.php?title=ResetHealthAndLimbs_-_Actor OnPlayerHealTeammate: https://www.creationkit.com/fallout4/index.php?title=OnPlayerHealTeammate_-_Actor Script links because I'm a coder. But you should check flight tab first. The other AI settings look fine. Link to comment Share on other sites More sharing options...
ThoraldGM Posted November 7, 2017 Share Posted November 7, 2017 Also, any chance you have a mod enabled that changes NPC behavior? Edit: Another theory... almost looks like mobs are fighting each other, then when one she cowered from was killed she returned to battle. Link to comment Share on other sites More sharing options...
SilentVII Posted November 7, 2017 Author Share Posted November 7, 2017 Here's her Cover CS Here's her Flight CS I really wouldn't know where to begin to put those scripts, I'm really new to this lol And no other mods installed, completely vanilla, just to make troubleshooting these things at least a little easier. From what I can tell, none of the creatures I spawn in fight each other unless they're completely different (eg. Mutants vs Raiders). EDIT: The CS of hers is unchanged from Piper's aside from the recent change to her "Avoid Threats" being lowered. EDIT 2: Cait and Piper have the exact same CS, so I'm starting to think it's not CS related so much. Link to comment Share on other sites More sharing options...
ThoraldGM Posted November 7, 2017 Share Posted November 7, 2017 I don't know. Another coder in Discord suggested maybe Beth had to make children run away from impending death as part of ESRB rating process. It's plausible that some kind of child code is kicking in. I noticed when I was making Diamond City SWAT that the market guard and schoolhouse guard don't have guns. So it wouldn't be the first time content has been influenced by social concerns. Edit: Have you looked at Kat, the merchant girl with the sentry bot follower? Kat: http://fallout.wikia.com/wiki/Kat_(Fallout_4) Sheng: http://fallout.wikia.com/wiki/Sheng_Kawolski Link to comment Share on other sites More sharing options...
SilentVII Posted November 7, 2017 Author Share Posted November 7, 2017 I don't know. Another coder in Discord suggested maybe Beth had to make children run away from impending death as part of ESRB rating process. It's plausible that some kind of child code is kicking in. I noticed when I was making Diamond City SWAT that the market guard and schoolhouse guard don't have guns. So it wouldn't be the first time content has been influenced by social concerns. Edit: Have you looked at Kat, the merchant girl with the sentry bot follower? Kat: http://fallout.wikia.com/wiki/Kat_(Fallout_4) Sheng: http://fallout.wikia.com/wiki/Sheng_Kawolski Well, I duplicated and modified "HumanChildRace" should I try using "HumanRace" instead? I know it's possible to do this but it's complicated and confusing to say the least. I haven't checked either Kat or Sheng out, but I can, to see if there's anything special going on with them. Here's Fusion City Rising with a child follower known as Peter, who's kick ass by the way, but that's what I'm aspiring for. I've tried replicating him but with no luck, I may have to study his mod inside and out to learn how to do this. EDIT: If you look in the schoolhouse there's a guard with a gun. EDIT 2: I forgot to mention, the mutants in the video may have been firing at the settlers when she was fleeing, I had "toggled AI" on them to keep the mutants from being attacked by anyone else other than my follower. Link to comment Share on other sites More sharing options...
speedynl Posted November 7, 2017 Share Posted November 7, 2017 if i remember right child npc had a script and a ai package that made them flee for combat, i don't see the script, but maybe they still have the package Link to comment Share on other sites More sharing options...
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