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Hopes and Dreams for upcoming Fallout Games


SirNewbzAlot

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I would like to see a lot from fallout 4 or whatever it's called when it does come out. First off I loved every game except tactics in the fallout series and every game in the elder scrolls series since morrowind. Never got a chance to play arena or daggerfall.

 

I want to see a lot of features consolidated from previous games and I will list those features before I list new features.

 

Marriage. Skyrim

Investment. Oblivion Skyrim

Reputation. Fallout series

Crafting. Expanded greatly

Hardcore mode. New Vegas

Cooking. Skyrim

 

New features:

 

Adoption!

Item melt down/ salvage!

Drug visual effects!

Mappable item hotkeys!

FXAA!

Construction!

9-5 positions!

Inheritance!

Leadership roles!

Expanded wandering traders!

Expanded caravans!

Expanded weapon loadout!

Global economy!

Quest influenced economy!

 

Some fantastic mods in the past have influenced my opinions on what a fallout game should have, including but not limited to; post processing injectors, fallout 3 wanderer's edition, project nevada, a world of pain, mart's mutant mod, and the great economy mods from oblivion back in the day.

 

I would love to see the option to invest in stores, open stores, and invest in various caravan groups or start your own caravan with planned destinations! Encouraging stores to hire more guards, send more caravans to certain parts of the world, or simply expand their stock in the player's desired direction at the cost of caps would be fun for a long while.

 

When dealing with these stores, barter could be checked for certain investment options, and successful caravan trips could increase the economic state of an area either by showing more NPC's just wandering around, changed dialogue, small stall shops similar to in riften or rivet city being opened up, discounts in the affected region, higher stocks of ammunition medicine and gear, or a combination of all of them!

 

I'd like to see a lot more random events that I don't necessarily have to play a part of. I'm thinking the scripted encounter with the two wandering traders running into two groups of legionaries near the legion raid camp in new vegas. This is one of my favorite overworld encounters and I usually find myself rooting for the legion even though they typically get mowed down by the better armed merchants. Even if it's just a network of overworld travel paths for npc mobs that tend to avoid world spawns so they could run into each other in dynamic ways.

 

I want to be able to adopt children, hire homeless people, and tame animals to keep at my house or work at any of the shops i've invested at as guards, criers, cleaners, or engineers! It'd be so cool to have a real impact on the world, cleaning up the streets and helping people out on a long term basis rather than just a single favor being my entire relationship with them. On that note i'd like to be able to do these jobs as well. I feel there are not enough options for pacifist type behavior, there should be more repeated tasks to do around town, at least for small lapses in exploration.

 

Imagine seeing the town clean up, get brighter at night, and see more people wandering about because of your actions. Much more rewarding than the word "Idolized" in a list in your pip boy.

 

It'd be sweet to be able to put up a few camps, or rebuild certain towns once you have finished major faction quest lines. My idea; Siding with the legion allows the player to rebuild nelson as a legion camp to rival cottonwood cove if the competing NCR town is destroyed. Much fun could be had here.

 

I will probably post on this some more later.

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  • 2 weeks later...

the return of dogmeat and BOONE.

More then just a single companion quest/things to do with/for your companions after the main companion quest

more companions, just like 3-4 more.

The ability to play after the main quest, and see the effects of your action rather than hearing about them.

Balanced energy weapons, in Fo3 they were Overpowered and in NV they were Underpowered.

A little more depth to the melee system. (finishers like skyrim, etc.)

the ability to port my character and have an effect on the story.

A little system where if your clothes are bloodstained, swimming will wash them off, but if you have been shot, blood will eventually soak that area of your clothing with (your OWN) blood. If my character is mortally wounded, i want him to look like it.

better animation, RAGE level. graphics are up to them, as long as they improve a little on skyrim's.

Everything the OP posted

 

all i can think of for now, what about the rest of anyone who reads this?

Edited by Flipout6
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More weapon mods. I'd like all the weapons to have the same amount of mods, or at least have 3 (at minimum) avaliable to each of them

 

As for quest based economy, we kinda have that at least somewhat implimented in NV. The quest My Kind of Town comes to mind.Proably a couple of other quests that I'm forgetting about though.

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Sounds like you want a 3d simcity management game within an adventure game. That might not be such a bad thing but it's impossible for two reasons. 1. disk space - for all the things you want, it would take up 5 blu-ray disks. 2. time - programmers can barely get a game out in 3 years now, putting in all the other would probably take 10.
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Have Obsidian make it

Quoted for veracity. I'm sorry but Bethesda can't write good storylines to save their lives, or at least they can't write good RPG storylines. In FO 1, FO 2 and New Vegas the decisions you make will change your world. Do you allow Gizmo and his thugs to take over junktown, or do you side with the law? Do you side with the people of adytum and free them (on your own or with the help of the blades) or aid their oppressors in wiping out the opposition?

 

I do fear if Beth make FO 4 we'll be left with what (in comparison to earlier games and New Vegas) will be shallow and vacuous choices that don't really do anything. Choosing Legion/NCR/House has a big difference in how you play the game, what quests you take, whom you meet and whom you kill. It'd take 3 different Fallout 3s with their fixed-style main quest to get close to that...

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