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custom model broken when imported into nifskope


wootwoot55

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I need the 2 obj files as well, cause those in the nif are really broken...so the problem is not in the nif itself.

http://www.mediafire.com/myfiles.php

 

Ok i added the .obj file for the the sword hilt but i haven't made a blood .obj since I'm just trying to figure out why its broken. Whats funny is i i deleted everything out of the scene of the 3ds max file and just made a square and exported that as an .obj to se how it would show up in nifskope and it showed up not very square but stretched.

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Well your original obj isn't working with my NifSkope as well...i'm using Cinema 4D for modeling so don't know how to handle that in 3DsMax but when i merged the 4 parts of your hilt into one object it worked:

 

http://666kb.com/i/c23zon5g1umlq0jz1.jpg

 

greetings

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Well your original obj isn't working with my NifSkope as well...i'm using Cinema 4D for modeling so don't know how to handle that in 3DsMax but when i merged the 4 parts of your hilt into one object it worked:

 

http://666kb.com/i/c23zon5g1umlq0jz1.jpg

 

greetings

I might have to start using Cinema 4D now lol. yeah i think it has something to do with 3ds max but before i made this i made a simple hammer in 3ds max and it imported into nifskope and game fine no problems. I'll try merging everything again in 3ds max and see if that helps and if it doesn't I'll just see about maybe using blender or something and by the way nice video tutorials and thanks for the help.

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