iamtbr3 Posted November 14, 2017 Share Posted November 14, 2017 (edited) Hello All, I've recently gotten back into Skyrim with the release of SKSE64. I'm currently having an issue I cannot pinpoint. Something with textures or meshes is conflicting in Windhelm giving me some very odd low-res walls. The problem goes on, certain buildings, particularly the hall of the dead, generate weirdly upon my entering and I can load in a wall, the middle of the room, etc, instead of by the door. I've attached images here to give an idea of what's happening: https://imgur.com/a/rb3NK Modlist here: https://pastebin.com/dhrZW5np Any ideas? Most mods seem to be working correctly, but I can't figure out what's happening here. edit: I mean Windhelm btw... Thanks. Edited November 14, 2017 by iamtbr3 Link to comment Share on other sites More sharing options...
twowolves80 Posted November 16, 2017 Share Posted November 16, 2017 LOOT, clean the masters, yadda yadda.Did you run WryeBash? Any orange boxes? Sounds like LOD textures aren't going away. Moreover there's a bug in the game engine itself that causes LOD issues. From the archives of our conversations comes this little gem from dracofish:The texture streaming remains broken, even after many many many people have reported the same issue, and Bethesda refuses to fix it. If you've ever had issues with textures not loading in fully after cell transition, then you've experienced it.Sound familiar? Or am I off my mark? Link to comment Share on other sites More sharing options...
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