sankojin Posted November 16, 2017 Share Posted November 16, 2017 I am trying to make parts of one of my sword mods look like its made of silver. Though no matter what I do it looks like crap. I have tried to google this but I get back nothing that I am looking for, I guess I don't know how to word it to get what I am looking for. If anyone knows of a tutorial that might help me or know of a way your self to make an item look silver I would very much appreciate any help that you can offer. Link to comment Share on other sites More sharing options...
montky Posted November 16, 2017 Share Posted November 16, 2017 howdy,I empathize with your quest for metallic-finishes.liquid metals and metallic sheens are something I'm fascinated by.Robots don't quite look right in the base game, the rust patina or metals and enamel-on-metal doesn't look quite right. ever since noticing the lava lamps weren't proper lava-y,I have strived to have 'liquid metal 'termie' doors, 'oilslick'/'pearlescent' handles etc,textures which interact with the UVB-blacklight pipboy lamp,2D-3D forcefield, snowglobes, neonsigns etc.and, 'holograms'it probably won't have full proper reflections etc... I know a few folks who've done partial tutes on a few ways to texture.Dread74, Rorax, Worsin etc.RedRocketTVand who could forget, Blahblahdeeblahblah.You will likely find their stuff immensely helpful. What kind of metallic finish are you chasing?a lot of that comes down to the specular and bump. I made my Devtac Marauder helmet look chrome-y hehe.it is almost 'bio-luminescent' level of 'shiny'.you can make it look helschimed or damascened, or wootz-steel,shakudo-no-uzgatzune (the bone wickedness)damascus, orichalcum, electrum, chrome-vanadiumIII-bismuthparkerized (silver almonate plasmonic coating)annodized etc. I hope this helps you find some ways to make the finish you're looking for. Link to comment Share on other sites More sharing options...
AGreatWeight Posted November 16, 2017 Share Posted November 16, 2017 Sounds like what you're referring to is a specular texture. Have a look at these forum posts: https://forums.nexusmods.com/index.php?/topic/4700175-fallout-4-texture-system/?hl=%2Bmetal+%2Btextures&do=findComment&comment=40825650This one is more helpful is you're using Substance Painter for texture work. https://forums.nexusmods.com/index.php?/topic/5909318-texture-help/?hl=%2Bmetal+%2BtexturesThis one in particular should help you out. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted November 18, 2017 Share Posted November 18, 2017 It's usually up to using the correct cube map and settings in your bgsm. This requires a certain amount of trial and error in each case unfortunately. Link to comment Share on other sites More sharing options...
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