FreedomsFlame Posted November 16, 2017 Share Posted November 16, 2017 With the close of first semester on the horizon, I was looking at revisiting FO4 modding, specifically an older mod of mine called Emergent Properties which allows you to construct complete weapons from loose mods that you have lying around. My initial implementation of this was by only allowing the players to construct base weapons because I didn't want to flood the crafting menu with recipes for every possible variation of a weapon. I was wondering if with the release of F4SE, anyone had managed to make a dynamic crafting menu system that only shows you recipes for which you have either one or all the ingredients for, reducing the need for more and more subcategories in the crafting menu systems? Link to comment Share on other sites More sharing options...
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