Frogzilla82 Posted November 17, 2017 Share Posted November 17, 2017 I've seen some OLD mods that auto level up witcher and unique gear. but almost none of them are compatible for 1.31. One that says for 1.31 OVER LEVELS levels stuff making them impossible to use. Anyone could update one that works for 1.31 (with all dlc) without over leveling. Or maybe at least, all upgrades diagrams for the player, still have to be a certain level to use them. Link to comment Share on other sites More sharing options...
iXenite Posted November 17, 2017 Share Posted November 17, 2017 Abandoned mods are not considered Abandonware here on the Nexus. No one is allowed to take a persons mod and re-publish it themselves. Someone could make their own mod that does the same thing if they wanted to though. Link to comment Share on other sites More sharing options...
Frogzilla82 Posted November 17, 2017 Author Share Posted November 17, 2017 (edited) Actually you would be allowed, since ironically, the mods 'belong' to the makers of witcher 3, not the mod makers. It's just people just don't like that idea. How large witcher 3 is, i'm really surprised how 'dead' the nexus witcher 3 is. It seems far larger than skyrim even dreamed of being. Edited November 17, 2017 by computertech82 Link to comment Share on other sites More sharing options...
iXenite Posted November 20, 2017 Share Posted November 20, 2017 You could argue that the mods "belong" to Bethesda as well when it comes to the mods for their games. Their EULA does discuss certain legal rights to mods actually. Like being able to essentially make a mod an actual feature in the game without any need for royalties for the idea. That sort of thing. However, they at least acknowledge the rights of the mod author as owner of their own intellectual property. I don't know anything about CD Projekt's stance on how they view the modding community, other than their permission to use their assets for anything they want. Regardless, it doesn't change the rules of the Nexus - which means they are not abandonware. As for why modding the Witcher 3 never "took off" is because the Red Kit (I think that's what their modding tools are called) is apparently somewhat lackluster in comparison to something like the Creation Kit. Those limitations mean no big mods. Also, the very strong influence of the main story, Geralt and friends, and lore means nearly no room for creativity. The game just doesn't lend itself to the kind of modding you'll see in games like Skyrim. Link to comment Share on other sites More sharing options...
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