Jump to content

Two Teenage Elven Sister help


Serina25

Recommended Posts

So I need some help, I recently tried to install https://rd.nexusmods.com/skyrimspecialedition/mods/12056?tab=posts

I could not get it to work. The esp is running, but when I go in game to where you are supposed to find them (whiterun hall of the dead) they were not there. I used the console commands to find their ID's and used the commands to move/summon them to myself and the commands did not work, next I tried to move myself to them and it also did not work. I don't know whats wrong could I please get some help?

-Note 1: With the mod load order, I have both of them just under the rest of the follower mods that i have installed, all of which work correctly.

 

-Note 2: I did deactivate the mods in question until I can figure this out so as to not cause any... complications.

Edited by Serina25
Link to comment
Share on other sites

  • Replies 48
  • Created
  • Last Reply

Top Posters In This Topic

Good morning. What have we here? Custom-voiced followers? Mmm-hmm...Okay.

 

So, to be clear, it's a port created by one author, with a body type by another author, all for the original author. lol That's, uh...quite a bit of doodily, neighborino.

First, open the esp (and only that esp) in the CK to make sure it was converted properly. Next, you'll want to look over the warnings--generally, they only apply for very specific things, most of which you shouldn't have to worry about. Just make sure it's not saying anything about those two actors specifically, or Whiterun's Hall of the Dead. What you're going to look for are those two actors under the Actors submenu on the left of the CK. Use the filter box above (try different search terms until you find them). Note the ID. I've noticed a lot of times, the Ref ID given by the console is incorrect, usually off by one number, as in, for example, Lucia will show xx003F53, even though it's actually xx003F5E (this, of course, could be caused by other mods in my mod list as I use RS Children Overhaul, in this case). Double click on the actor in the right pane once you find them to bring up their dialogue box. Compare it to other followers--use Lydia, for example, just to make sure nothing glaringly obvious is missing--all the animation data for instance. Might as well check while you're there so you don't have to open it again unless needed.

It could be something like a missing activator or it's referencing the wrong cell to place them in. That's what you're checking above, basically.

If everything looks okay, save it (yes, I know you didn't do anything) to the same esp. Overwrite.

Then, run WryeBash--why people are afraid of this program, I don't know. It's easy. Look for orange boxes. Orange is bad, mm
'kay? But easily fixed, if you have them.

If you would like to post your mod order, just put them between spoiler tags (without the extra spaces in the brackets).

[ spoiler ]

yourtexthere

[ /spoiler ]

When you deactivated the mod, make sure you load a save before you installed the mod to prevent any possibility of scripting errors.

Obviously, we--by which I mean I--don't know your whole situation yet, so if any of this is redundant, I apologize ahead of time. Just going through the basics to get the little easy stuff out of the way. It could very likely be a load order issue that's relatively easily fixed, and that's the direction I'm leaning, I just figure we'd eliminate the other stuff first. WryeBash will help in this case as it's one way of checking LOOT's accuracy.

Happy modding!

 

:)

Link to comment
Share on other sites

I'm not sure if I'd go through all those steps in the CK. Try help "follower's name" without brackets. Find theit ID and use player.placeatme xxxxx

 

Save before doing this but don't save after using the command. Because Placeatme creates a copy of the actor. This is just to see if they work at all. I've had troubles with moveto myself so this is how I do it.

Reload the pre-console command save afterwards.

Edited by Niborino9409
Link to comment
Share on other sites

348 (now 349--woohoo!) posts versus 3,230...hmm...I'd defer to him ^ lol

I only mentioned the CK step just to ensure there's nothing funny going on with console. That way, you for sure have the correct refid.

 

If you do figure it out, please post results here so it's available for us all to benefit from. I'd still run WryeBash, though, just in case there are any orange boxes to quash.

Link to comment
Share on other sites

I'm not sure if I'd go through all those steps in the CK. Try help "follower's name" without brackets. Find theit ID and use player.placeatme xxxxx

 

Save before doing this but don't save after using the command. Because Placeatme creates a copy of the actor. This is just to see if they work at all. I've had troubles with moveto myself so this is how I do it.

Reload the pre-console command save afterwards.

I have already tried this, it did not work.

 

@Twowolves80, I have no clue how to work the CK, he** I cannot even find it to download it. I have tried finding it various times with various methods and I have not found it so far. the closest I got was a page where bethesda talked about it but thats it. as for the ID's being incorrect sometimes ID's change based on what state or what script the actor is using, or if it is that actor during various stages of a quest. and if you use the console commands to spawn something in, if you spawn to much of something it may change the ID for a time. (spawn 20 vampires, save load and tried the same ID it likely wont be vampires)

 

Load order is in the image, red lines indicate where the mods had been situated

 

 

 

 

 

Edited by Serina25
Link to comment
Share on other sites

Okay, was worth a shot :tongue:

 

I can download and try myself too.

 

If you want the CK here you go:

https://bethesda.net/en/dashboard

 

Just press "Launcher" in the upper right. You need it to get the Special Edition Creation Kit. So it's that program and then you download the CK inside that. =/

 

Edit: Yikes. I did not expect them too look like that! I dislike followers that look like those do, but I'll make an exception for you xD

Edited by Niborino9409
Link to comment
Share on other sites

They showed up, and they had armor on thankfully :tongue:

 

LznvyP1.jpg

 

 

All I did was install them, CBBE Leyenda version because I use CBBE. Before activating them I made sure I had the XPMSSE Skeleton and FNIS and ran Fnis before activating the followers. I saw that you had those too so I don't know why it doesn't work. Time to uninstall them :happy: :laugh:

Edited by Niborino9409
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...