Andyno Posted November 23, 2017 Author Share Posted November 23, 2017 Yes, although it's the center of the mesh, that teleport "thingie" doesn't have a center where those axis are crossing. That's why I had to move it downward by 28 points. Anyway, thanks for another stuff - I'll check that as soon as possible, and post here the results... Messy and unoptimized, you say? Well, I just deleted all the visible parts of the .nif that were unwanted for me, and leaved only those invisible. Maybe in these invisible parts are some references to those deleted parts, but that's just a guess since I'm not a NifSkope guru. :thumbsup: This means if the GECK nor the game is not crashing, it looks fine enough for me. You know, if you didn't mention this problem, I'd never know that mesh has some problems. Since now I realize that also my other meshes should have some conflicts... and there're hundreds of them in my mod... :facepalm: Anyway, I'd definitely like to know where did you get that number 599 from...? :ohmy: Now some off topic...How did you make that "Spoiler Show/Hide" thing with that picture??? It's very practical, and I always wanted to make such effective posts too, but there're no such options in the menu, as far as I know... Link to comment Share on other sites More sharing options...
dubiousintent Posted November 23, 2017 Share Posted November 23, 2017 (edited) How to create the "Spoiler Show/Hide" thing: Use the "Special BBCode" button in the Forum "Reply" menu bar (the third icon from the left in the top row, next to and left of the "Font" pick-list field) to put the text in "Spoiler" tags. -Dubious- Edited November 23, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
Andyno Posted November 23, 2017 Author Share Posted November 23, 2017 Thanks, but how do I add some picture to it? There's only room for text... Link to comment Share on other sites More sharing options...
dubiousintent Posted November 23, 2017 Share Posted November 23, 2017 I haven't done it myself, but if I were to attempt it I would put the "image" BBCode inside of the Spoiler tags where the text goes. ("BB Code" is just text in a specific format that the forum software recognizes. The primary difference from HTML is it uses [square brackets] instead of < angle brackets > for it's "tags".) Here is a "BB Code list". (Scroll down below the list for syntax examples of each.) For an "image" to work, pretty sure it has to be uploaded to somewhere else and conform to certain size requirements. For example, the image Pixelhate used is on "tinypic.com". -Dubious- Link to comment Share on other sites More sharing options...
Deleted1205226User Posted November 23, 2017 Share Posted November 23, 2017 (edited) Messy is a value judgment I shouldn't use in this context, sorry.Unoptimized is something I can explain a little.When you delete the "visible parts" you actually remove some 3D infos (Vertices, etc.) and some rendering info (textures references, materials, ...) from a nif.You can do that in an animated nif without removing the controllers related to these info and still have your object viable in Geck and in game.What you translate into "This means if the GECK nor the game is not crashing, it looks fine enough for me."When the nif is read and decoded during a game play the controllers will tell to the computer "now I need to make this part moving, after I'll make that part glow, etc."But these parts aren't there anymore. So the computer has to figure out what to do.This can result in hiccups, lags, freeze, weird things happening, random CTD or none of these if you're lucky.----In front of each of the link in the nif you have a number.0 for the RootNode, 1 the BSXFlags, etc.This number is the hierarchic value of the link. Since the last Node, in your nif has a value of 599, the correct links numbers your nif is containing is actually 600. Edited November 23, 2017 by Guest Link to comment Share on other sites More sharing options...
Andyno Posted November 23, 2017 Author Share Posted November 23, 2017 (edited) dubiousintent:Well, then I'm very disappointed by this feature, because I thought those pictures can be uploaded within this forum (something like attachments). Anyway, thanks for explanation! :thumbsup: pixelhate:So I just tested your new stuff, and everything is fine - no marker visible, no lags, no crashes... actually, there will be (potentially) much more of these teleporters in that specific cell, so I hope I will be lucky, and it wouldn't cause any problems... This number is the hierarchic value of the link. Since the last Node, in your nif has a value of 599, the correct links numbers your nif is containing is actually 600. I don't understand. These values can be easily changed by Ctrl+Up/Down... right? I thought it makes no difference if there's 599 as the last number, or 349, or 287... Edited November 23, 2017 by Andyno Link to comment Share on other sites More sharing options...
Mktavish Posted November 23, 2017 Share Posted November 23, 2017 (edited) dubiousintent:Well, then I'm very disappointed by this feature, because I thought those pictures can be uploaded within this forum (something like attachments). Anyway, thanks for explanation! :thumbsup: Inside the text box needs a hyper link to where the image is hosted ... I think ?Like this with a youtube video. So you go to where your image is hosted , and copy the URL ... then paste inside the spoiler text box.But beware ... you need to use the same browser to copy/paste with. Meaning you can't copy from IE , and paste in Chrome. sorry I just luv that song :wink: Edited November 23, 2017 by Mktavish Link to comment Share on other sites More sharing options...
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