SheWildWolf Posted November 20, 2017 Share Posted November 20, 2017 (edited) I have been successful transferring only the face shape of a .mor that I downloaded using the DAFR, however the facial hair (porkchops, goatee, soulpatch and mustache) also transferred to the destination file. There was no option in the DAFR to edit (or NOT transfer) the facial hair weights (I wanted to get rid of the pork chops), only to change the tint color. When opening the .mor file in the toolset, the only reference to facial hair weights I found was under morph nodes, however they appeared the same on a .mor file with full porkchops, soulpatch, goatee, etc as they did on the mor with no facial hair. I want to get rid of the porkchops. Is this possible on an existing .mor? Any help is appreciated! Edited November 20, 2017 by SheWildWolf Link to comment Share on other sites More sharing options...
valerie1972 Posted November 21, 2017 Share Posted November 21, 2017 To edit a face in the toolset, you really need the .mrh file. I don't know of any way to modify a .mor file other than what DAFR provides. Some facial hair is added via the face texture itself rather than through facial hair settings, so that may be why you see no difference between facial hair settings for various .mor files? If you can point to which .mor you're using I may have more ideas. Link to comment Share on other sites More sharing options...
SheWildWolf Posted November 21, 2017 Author Share Posted November 21, 2017 The .mor I used for the face shape uses the default elfa texture blended with one of Kani Hime's male textures (06) and that was actually the first thing I checked in the toolset, whether the KH texture had painted on facial hair. That was not the case. I know it's the facial hair weights transferring over with the DAFR. Maybe in the future those strings will be editable as well, but for now at least, they aren't. I just wasn't sure if those weights were able to be edited in the .mor file. I guess not. Thanks for the help though. Link to comment Share on other sites More sharing options...
sapphim Posted November 25, 2017 Share Posted November 25, 2017 You can manually edit values in a .mor by opening it in the toolset (or pygff). For the facial hair weights, you're going to want to navigate through Morph_Nodes -> FaceM1 -> Morph_Vector4fParam -> g_vFacialHairWeights -> Vector4f_List. The second vector4 contains the weights for the goatee, soul patch, mustache, and pork chops in that order, so the pork chops, if you want to get rid of them, are the last value on the list. Link to comment Share on other sites More sharing options...
SheWildWolf Posted November 27, 2017 Author Share Posted November 27, 2017 You can manually edit values in a .mor by opening it in the toolset (or pygff). For the facial hair weights, you're going to want to navigate through Morph_Nodes -> FaceM1 -> Morph_Vector4fParam -> g_vFacialHairWeights -> Vector4f_List. The second vector4 contains the weights for the goatee, soul patch, mustache, and pork chops in that order, so the pork chops, if you want to get rid of them, are the last value on the list. Thank you! :) Link to comment Share on other sites More sharing options...
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