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ENB? DOF? Why?


Khazaad

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So I started out by installing Boris's 1.06 version and functially, it was fine. Unfortunately, (lets keep this between us) the coloring and whatever the hell else he thought best to mess around with was so jacked up I thought I was walking through a nightmare that a 5 year old drew just for me!

 

I can totally appreciate the one size doesn't fit all when it comes to elaborate environmental settings and tweaks, buuuut at any rate....Feel free to point out the mistakes I made along the way here:

 

I manually DLd and installed SuperlB. I simply took the the new ENBs files and dumped them overtop to replace the originals. Right from the beginning, I was having absurd lag and my comp gave me the finger. After following all the instructions for install I received very little improvement. A began chopping away the "heavy hitters" one by one. (Realistic Lighting, AO, etc) I restarted the game at each interval; i wasn't sure what you could successfully modify in game without funkin' up your rig. Once every function that could be toggled off, was toggled off, the frame rate improved but remained unplayable. I went through an almost identical process with HD6-Enb-0102-v11.3,

 

So I'm not really sure why both attempts were pretty much complete failures. My Alienware M-17x i7 2.40 autoclocks to 3.1, 6g ram with a 580m card is pretty athletic and shouldn't be as crippled as it was.i I did make sure I checked the frameratelimit for issues though the settings were fine.

Is it a bad idea to just copy and move new ENB guts overtop of old ones? Will there always be 6 files in each mod or could you end up with hybrid frankenstein apps that still "tries" to work with different parts? Is it better to methodically uninstall?

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Quote: "Unfortunately, (lets keep this between us) the coloring and whatever the hell else he thought best to mess around with was so jacked up I thought I was walking through a nightmare that a 5 year old drew just for me!"

 

Hahahahahahaha!!! Well, that would certainly count as a unique version of Skyrim! :smile:

 

Hmm. Your rig sounds like it actually has mine outgunned (I run an overclocked GTX 570), and I can run fairly smoothly without indirectly lighting. In answer to the question about installing over the top, I actually would recommend manual removal of all previous files before installing a new ENB. They don't all have the same six files. Some ENB mods do include additional files, so it is possible to end up with a Frankensteined ENB (there is actually an ENB called FrankenENB because it was cobbled together from other ENB configs!). For example, I don't think the default ENB includes an enbpalette.bmp file, and some ENBs include the file effect.txt that is used to add additional effects (most commonly a film grain effect).

 

Another thing to check: Skyrim needs to run its hardware detection and detect the new graphics "adapter". Skyrim will do this automatically if you start the game with the launcher, however many players (myself included) use some other means of launching the game (such as if you use SKSE), so after you install an ENB, make sure you start the Skyrim launcher so it can detect the ENB graphics adapter. You will know that worked properly if in the launcher you click "Options" and to the right of "Graphics Adapter" it should read "ENB".

 

I haven't tested Boris' 1.06 version. Most of the user ENB configs running around on the Nexus are based on his 1.02. I just downloaded his 1.06 beta and checked the file contents, and it contains several additional files not part of prior ENB versions or the user versions posted on Nexus, so having started with that one and not cleaned it up is likely your issue. In 1.03 he moved from using a d3d wrapper to using an injector, and it looks like 1.06 sticks to the injector approach, where as the 1.02 versions still use the wrapper. For example installing Superl3 ENB (which is based on 1.02) on top of the default 1.06 may have resulted in a monster gone amuck. I haven't tested any of Boris' injector versions, so if you are having issues I would recommend manual removal of all ENB files, and starting clean with a known stable version based on 1.02 (which Superl ENB is one).

Edited by the_toastman
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Is it a bad idea to just copy and move new ENB guts overtop of old ones? Will there always be 6 files in each mod or could you end up with hybrid frankenstein apps that still "tries" to work with different parts? Is it better to methodically uninstall?

It's a VERY bad idea! Most ENBs use anywhere from 4 to 15 different files depending on the effect they're trying to create. I even found that Realistic lighit w/ customization(used in the latest Superb enb) may add two new folders in the Data foloder that can effect apperance.

 

If you just try and overwrite you're likely too have extra stuff messing with the new pre-sets.

Edited by PopReference
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Another thing to check: Skyrim needs to run its hardware detection and detect the new graphics "adapter". Skyrim will do this automatically if you start the game with the launcher, however many players (myself included) use some other means of launching the game (such as if you use SKSE), so after you install an ENB, make sure you start the Skyrim launcher so it can detect the ENB graphics adapter. You will know that worked properly if in the launcher you click "Options" and to the right of "Graphics Adapter" it should read "ENB".

 

I haven't tested Boris' 1.06 version. Most of the user ENB configs running around on the Nexus are based on his 1.02. I just downloaded his 1.06 beta and checked the file contents, and it contains several additional files not part of prior ENB versions or the user versions posted on Nexus, so having started with that one and not cleaned it up is likely your issue. In 1.03 he moved from using a d3d wrapper to using an injector, and it looks like 1.06 sticks to the injector approach, where as the 1.02 versions still use the wrapper. For example installing Superl3 ENB (which is based on 1.02) on top of the default 1.06 may have resulted in a monster gone amuck. I haven't tested any of Boris' injector versions, so if you are having issues I would recommend manual removal of all ENB files, and starting clean with a known stable version based on 1.02 (which Superl ENB is one).

 

Oooookay. Just got back in town and have been dying to put this advice into practice. I'm gonna give it a run. In the meanwhile, I guess the wrapper and injector shouldn't be utilized together (or simply put in the same folder)?

Since we have similar rig specs, tell me again what your best ENB setup is? Anything else graphically pertinent like texture mods, etc?

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  • 1 year later...

97 percent of enb mods out there are tasteless eyesores including the most popular ones, sorry.

 

Skyrim's outdated engine is a pig and enb mods are excessive make up on it's face.

 

If You don't like then don't play it...

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I don't really like ENBs. Then again I've only tried out 3. Beside the massive performance hit they just started annoying me after a while. Vanilla Skyrim might be bleak but I still prefer it over the garish visuals of most ENBs.

Edited by thenobody0
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Just wanted to throw an a few things regarding ENB related mods out there to be kicked around...I can already feel people getting defensive with indignation. Keep in mind these are simply observations, not harsh critiques or negative assumptions.

 

 

I don't use ENB anymore...

They're virtually impossible to balance for every scene in the game.

 

DoF is annoying more often than not, because as you said, it only tracks the center of your screen and has no idea where the player is actually looking.

SSAO overdarkens the scene unless paired with SSIL, and together those are generally a 30 fps performance drop (unplayable for most people).

Bloom adds minuscule amounts of blur to a scene, which really kills realism when you're downsampling like I am.

Etc.

 

They appeal to a crowd that desperately wants to make Skyrim look next-gen, but it's just not going to happen, especially not in DX9.

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