wileecoyote1969 Posted November 22, 2017 Share Posted November 22, 2017 Let me start with a disclaimer: I am NOT asking for a tutorial on how to create normal maps / how normal maps work / photoshop tutorials / explanations on how the FO4 use a different compression than FO3.I know this already. I am running Photoshop CS4 with the Nvidia DDS plugin. This was perfectly fine for Fallout 3. However it is understandably quite an old program and plugin. I am running into issues where I cannot open many normal maps in FO4 and also mods created for (for instance CBBE). When I open them they are just black. A) Is there a newer plugin for CS4 that can fix this, and if notB) What is a program that I should be using to edit existing normal maps or create new ones I do not have any modelling programs like 3Dmax, etc.I have scoured the forums on Nexus and can't seem to find straight answers Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 22, 2017 Share Posted November 22, 2017 (edited) I haven't tried it in Fallout 4 due to not owning it on PC, but I use GIMP with the normal map plugin for Skyrim SE. Perhaps that works for you? https://www.gimp.org/ https://code.google.com/archive/p/gimp-normalmap/#! Edited November 22, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Deleted15964729User Posted November 22, 2017 Share Posted November 22, 2017 No clue about cs4 compatibility https://software.intel.com/en-us/articles/intel-texture-works-plugin Link to comment Share on other sites More sharing options...
MissingMeshTV Posted November 22, 2017 Share Posted November 22, 2017 FWIW, I have no problems opening or creating FO4 normals with the Nvidia plugin. I'm using PS CS6, so maybe it an issue with CS4? Have you looked to see if there is a more recent version of the Nvidia plugin than you're using? Link to comment Share on other sites More sharing options...
wileecoyote1969 Posted November 22, 2017 Author Share Posted November 22, 2017 No clue about cs4 compatibility https://software.intel.com/en-us/articles/intel-texture-works-pluginthanks will check it out I haven't tried it in Fallout 4 due to not owning it on PC, but I use GIMP with the normal map plugin for Skyrim SE. Perhaps that works for you? I may end up using gimp to open them and save them to a common format that I can edit in CS4 FWIW, I have no problems opening or creating FO4 normals with the Nvidia plugin. I'm using PS CS6, so maybe it an issue with CS4? Have you looked to see if there is a more recent version of the Nvidia plugin than you're using?Plugin hasn't been updated in forever, I did look. I was fearing the issue might be with CS4. I should mention it is not all of the normal maps, many I can open. Link to comment Share on other sites More sharing options...
TrickyVein Posted November 22, 2017 Share Posted November 22, 2017 (edited) The intel plugin supports the correct formats which should be used for Fallout 4. It even works with CS2. Edited November 22, 2017 by TrickyVein Link to comment Share on other sites More sharing options...
wileecoyote1969 Posted November 23, 2017 Author Share Posted November 23, 2017 @ TrickyVein Thanks! Link to comment Share on other sites More sharing options...
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