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redesign steel plate armor


longnose

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So I have been working on steel plate armor re mesh just using the sculpting tool in blender then I put it back in nifskope try to open it in game but I characters body is just missing what am I doing wrong. Any help is appreciated Edited by longnose
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Full process I go through.

Open in nifskope

Change user versions

Delete shader and th invis marker

Import into blender

Delete skeleton

Clear parent

Save I've then add texture/image then map to uv then load the Uvs I saved

Select all vertices assign to bp torso

Re import bones select all and export.

Now this is where I think I'm doing somthing wrong

I open in nifskope I convert to bslighting shader property

Then I change the num property to 0 I click the green cycle arrows (thresh it?)

Delete material thing and the other file said to delete I forget the names then I... Oh I change the user versions at some point. Then I assign the shader to the nitrashape then bishops data normals no and uv sets 1 then go into bs dismemberment and change the skin partitions from bp torso to 32-38-34 in that order. Then I delete shader rplace it with the original link it to prop link 1 then I save move it into mesh folder and go in game, but I am using chest_0.nif not _1 should I try starting with the _1 first or will they not show up at all unless they are both modded?

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