longnose Posted March 16, 2012 Share Posted March 16, 2012 (edited) So I have been working on steel plate armor re mesh just using the sculpting tool in blender then I put it back in nifskope try to open it in game but I characters body is just missing what am I doing wrong. Any help is appreciated Edited March 16, 2012 by longnose Link to comment Share on other sites More sharing options...
ghosu Posted March 16, 2012 Share Posted March 16, 2012 You just reimported it into Nifskope or you exported is as nif file attached to bones with skin modifiers using Blender or 3DsMax NIF plugin? Link to comment Share on other sites More sharing options...
longnose Posted March 16, 2012 Author Share Posted March 16, 2012 Full process I go through.Open in nifskope Change user versionsDelete shader and th invis markerImport into blender Delete skeletonClear parent Save I've then add texture/image then map to uv then load the Uvs I savedSelect all vertices assign to bp torsoRe import bones select all and export.Now this is where I think I'm doing somthing wrongI open in nifskope I convert to bslighting shader propertyThen I change the num property to 0 I click the green cycle arrows (thresh it?)Delete material thing and the other file said to delete I forget the names then I... Oh I change the user versions at some point. Then I assign the shader to the nitrashape then bishops data normals no and uv sets 1 then go into bs dismemberment and change the skin partitions from bp torso to 32-38-34 in that order. Then I delete shader rplace it with the original link it to prop link 1 then I save move it into mesh folder and go in game, but I am using chest_0.nif not _1 should I try starting with the _1 first or will they not show up at all unless they are both modded? Link to comment Share on other sites More sharing options...
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