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Elder Scrolls MMORPG?


NetDigger

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I read it on game informer today, it will take place a millennium prior to the events of Skyrim (http://www.gameinformer.com/b/news/archive/2012/03/15/report-bethesda-working-on-elder-scroll-mmo.aspx) I really don´t care about it, I on´t like MMO because most of them need monthly payment to keep play and a elder scroll game online without mods XD hope they don´t stop making offline games. Edited by scot
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Huh. Figure that. I'm going to agree with Fortunado3 on this one. That's a bit of a change. I still consider Skyrim an improvement over Oblivion, but it feels a little underhanded to alienate so many fans when they could have focused on making Skyrim less like a console port.
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I play games to get away from other people. I like my Bethesda games just the way they are.

 

 

Rabbit

 

Except for Windows Live, Steam and Beth's/Skyrim's total kick in the nuts to PC users... I agree with you whole heartedly. I know my post contributes nothing but it had to be said.

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This makes me feel like Skyrim, with its shallow, endlessly repetitive "Radiant Story" fetch quests...was more a test run for MMO development than any attempt at a real single player game. Let me give you some more tech reasons why I believe this might - and I only say might - be the case:

 

-NPC's can use Perks. Not such a big deal, but never been done before. In this regard, NPC's are treated more like additional player characters than they are separate entities of a different nature.

 

-The player can be set to Essential without breaking things. This makes the 'player character object' just another 'actor object' as far as governing scripts are concerned. More similarities between the player and other actors/objects in the world.

 

-Radiant Story. This is the perfect MMO-Formula quest design tool. A million plug-n-play, shallow fetch quests with a system for tracking cleared dungeons and increasing their respawn timer.

 

-Endgame Balance. Whether a mage, a rogue or a warrior type it seemed each class of character was extremely powerful late game. NPC mages are mot than capable of locking down a warrior and killing them with cloaks/walls and ranged spells. But warriors have sprint and bash. And rogues...well, their sneaking, potent poisons and sneak attack damage is insane. All they need is cloaking for multiplayer - and invisibility handles that.

 

 

These facets of Skyrim's design have me thinking that what we got was more a tech demo for an upcoming MMO than a real game. Because really...vanilla Skyrim is quite shallow, not at all focused on or concerned with role playing, and is largely the reason I have mostly moved on to Witcher 2 - a very nice party to which I came somewhat late.

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Just saw and posted on this over on the PC gaming forum, will repeat what I said there:

I see this as very unlikely, and if it is real, Beth will have incredible hurdles to overcome to make it remotely viable for long-term play. For one thing, what base character format would they go with? Morrowind style with loads of class/stat options? Oblivion stripped down a bit? Or Skyrim wannabe-FPS style? If the latter, would there really be much to hold those players who love TES for the lore and RPG core versus those who just want a fast hack-n-slash game with a minimum of stats to deal with? Remember, the main parts of most MMOs that keep folks playing these days are focusing on improving gear/stats/skills to pursue more challenging content, not just hitting a hard cap and roaming randomly hoping to find a new mini-dungeon with the same content as the previous dozen mini-dungeons.

 

They can't seriously go after something like SWTOR has - while slapping MMO elements over a single-player game was unique, it most definitely was NOT something that could help keep players maintaining their subscriptions for extended periods of time (we will see just how badly they have hemorrhaged accounts on their next quarterly report, initial reports from folks tracking server status are not looking good for EA). Making the game focused around a single-player story experience would also be VERY difficult should they try to keep the Skyrim model and have no classes to center those stories around. While they could try to focus on races, that only really goes so far without pushing for a stronger world/factional PvP element to add to the tensions between races for a more engaging story.

 

Above and beyond all that, we have all experienced firsthand just how high a quality Bethesda shows in their QA department (hint: nonexistent) - does anyone really trust them to have a release of a new game in a play-format they have zero experience in with a minimum of game-breaking bugs? Can anyone else foresee a repeat of the "oops, we broke resists with this patch" in a live MMO environment where the consequences become far more visible as players abuse that against certain difficult mob-fights, while others get slaughtered relentlessly by lower level caster-types and give up playing completely in frustration?

 

While Beth may try to jump feet-first into the MMO arena, they have serious need of testing the waters and learning firsthand what they are doing, before they put the reputation of their flagship brand on the line. I don't think anyone wants to see massive fallout against the TES name because Bethsoft didn't take the time to actually work out the differences between successful MMO experiences and those which last a few months then get forgotten before going F2P after multiple server merges... and being essentially a WoW clone is not the formula for that success either, as games like Rift, Aion, Vanguard and others can affirm.

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