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Custom clothing tutorial?


Zynoq

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I've seen many good tutorials for making armor and wepons but not a singel one for creating clothes, does a clothing tutorial even exist?

I believe the process for creating armor and for creating clothing are the same.

 

The only real difference I can think of are the ground meshes. Armor tends to be rigid objects whereas the clothing ground meshes tend to bend slightly at various points to seem like soft material.

 

LHammonds

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I started one about a year ago for 3dsmax, explaining how a person could use a series of points arranged on a single plane to act as a framework for creating individual faces, which could be mapped flat, then moved and curved around the body. But never went anywhere with it. What I do have only covers up to creating the faces, and not anything else. The same methods should be possible within blender.

 

There are probably a few tutorials for blender over at Canadian Ice

http://canadianice.ufrealms.net/forum2/index.php

 

Do a search.

 

But yeah, it's just like armor, just less bulky. As far as ground meshes go, you can usually get away with using something more generic, like a pile of clothing, a package, or just folded and rigid. Trying to set it up so that parts of it bend is more trouble than it's usually worth.

 

*edit* found a screenshot to better describe what I mean by the method of using points. Uploaded image was from a tunic, it is actually 1/2 of the back of the tunic. The series of points on the left are used to build the wireframe on the right. As far as how the points are arranged, you can just imagine how that part of the piece of clothing would lay if it were seperated from everything else and on a table. As silly as it may sound, looking at sewing patterns can actually get you pointed in the right direction. Just keep in mind that the mesh will only bend along the lines of the wireframe, not along a face, so some areas may need more subdivision than others.

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