Byhuna Posted November 25, 2017 Share Posted November 25, 2017 EDIT: I made major changes after reading posts from M48A5. Including:- Shutting off Fook (as incompatible with FWE)- Shutting off a number of other mods which I perceive as incompatible- Installing Blackened (as instructed)- Installing Paradox (as instructed - though, instructions appear to be not up to date, so hopeful my install was correct).- Manually editing the load order (based on FWE page) As the updates above are likely to fix many of my problems, could you please take a minute to review my loadout? Thanks so much. GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1Unofficial Fallout 3 Patch.esm=1iHUD.esm=1DCInteriors_ComboEdition.esm=1CubeExperimental (EN).esm=1RH_IRONSIGHTS.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1AWorldOfPainFO3.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1DYNAVISION - Dynamic Lens Effect.esp=1GNR Enhanced.esp=1Conelrad 640-1240.esp=1Fellout-Full.esp=1UndergroundHideout.esp=1NotSoFast.esp=1Headshot Realist.esp=1dD - Enhanced Blood Main.esp=1V.A.T.S. Chance decreased.esp=1Dree Perks.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - More Gore.esp=1Mart's Mutant Mod.esp=0Mart's Mutant Mod - DLC Anchorage.esp=0Mart's Mutant Mod - DLC Broken Steel.esp=0Mart's Mutant Mod - DLC Zeta.esp=0Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - DC Interiors.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=0Mart's Mutant Mod - DLC The Pitt.esp=0RH_IronSights_Basic_AnchoragePlugin.esp=0RH_IronSights_Pitt_NewRifleSights.esp=0RH_IronSights_Basic_ZetaPlugin.esp=0RH_IronSights_Basic_VanillaPlugin.esp=0RH_IronSights_Basic_PointLookoutPlugin.esp=0RH_IronSights_Basic_PittPlugin.esp=0RH_IronSights_Basic_BrokenSteelPlugin.esp=0RH_IronSights_PL_NewItems.esp=0RH_IronSights_RemoveReticule.esp=0Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - REBOOT.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=0Realistic Interior Lighting - OA.esp=0Realistic Interior Lighting - PL.esp=0Blackened FWE + MMM + EVE + Project Beauty.esp=1Blackened RH + FWE + EVE.esp=1merge2fo3.esp=0Bashed Patch, 0.esp=0merge4.esp=0merge1fo3.esp=0merge3fo3.esp=0merge5.esp=1 Link to comment Share on other sites More sharing options...
Byhuna Posted November 25, 2017 Author Share Posted November 25, 2017 Removed, as changes reflected above. Link to comment Share on other sites More sharing options...
Byhuna Posted November 26, 2017 Author Share Posted November 26, 2017 Using new loadout (above) - game runs smoothly but crashes about 20-30 minutes into playtime. I'm wondering.. it's not entirely clear whether my install of NVAC on Fallout3 was performed correctly. Any thoughts on culprit, or advice on install of NVAC? Link to comment Share on other sites More sharing options...
Pippokennedy Posted November 28, 2017 Share Posted November 28, 2017 Using new loadout (above) - game runs smoothly but crashes about 20-30 minutes into playtime. I'm wondering.. it's not entirely clear whether my install of NVAC on Fallout3 was performed correctly. Any thoughts on culprit, or advice on install of NVAC? NVAC installation is not a big deal, extract the .dll file, cut and copy in the "Plugins" folder in "Data".Here some tips on my experience: - Enhanced Weather and Fellout must be loaded at the very bottom, immediately above the merged patch. This is the bottom of my load order: Realistic Interior Lighting.espInteriorFogRemover.espInterior Fog Remover + RIL fix.espFellout-Full.espmegalight.espEnhanced Weather Merged.espMerged Patch.esp Enhanced Weather - Rain and Snow.esm must be the last .esm file in your load order. - how many merged patch you got? use one and only one. Everytime you move a mod in your load order and install or uninstall a mod, delete your merged patch and create a new one in FO3Edit. Use a merged patch OR a bashed patch, better not together. - FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1Use only one, they do the same thing - NotSoFast is PuceMoose's "A note easily missed" if i remember correctly. There were crashing problems using it as .esp file, commute it in a master file. Open FO3Edit, select none, tick NotSoFast and let it loaded. When correctly loaded open it, click on File Header, click at the right of Record Flag, edit, confirm that you're sure, tick the ESM box and close FO3Edit. Now the .esp is a master file like the other .esm, choose its new placement among the .esm. - The Unofficial patch must be loaded immediately after Zeta, AWOP immediately after DC Interiors (they do the same things, after all) and the Blackened Patch must be loaded at the very bottom of your load order, even after the merge patch. - if the game keep crashing try to uninstall Mart Mutant Mod and all the files and patches related. Link to comment Share on other sites More sharing options...
M48A5 Posted November 28, 2017 Share Posted November 28, 2017 "Installing Paradox (as instructed - though, instructions appear to be not up to date, so hopeful my install was correct)" No, it's not correct. You need to remove the MMM .esp, not just disable them. Also, any and all unused .esp files should be removed. Link to comment Share on other sites More sharing options...
Byhuna Posted December 1, 2017 Author Share Posted December 1, 2017 Followed all instructions as you mentioned, except for MMM removal. Game crashed within a few minutes. However... On another thread, I read somewhere that the stutter remover is causing crashes. Removed that, re-merged, haven't ran into problems. @m48a5 would you mind sharing your complete loadout? Just curious as to what you've got running :D Link to comment Share on other sites More sharing options...
Byhuna Posted December 1, 2017 Author Share Posted December 1, 2017 I take back part of what I said. I spent a couple minutes trying to learn how to remove unused .esps.. couldn't figure out how from NMM. Link to comment Share on other sites More sharing options...
Pippokennedy Posted December 1, 2017 Share Posted December 1, 2017 I take back part of what I said. I spent a couple minutes trying to learn how to remove unused .esps.. couldn't figure out how from NMM. I use FOMM so i can't help you with NMM, but just open the data folder, there you can find all the active and unactive plugins and master files, locate the unused .esp and delete it. The old fashioned way always works Link to comment Share on other sites More sharing options...
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