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Questions about uploading a mods retexture to b.net


thy65

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  On 11/28/2017 at 6:19 PM, chucksteel said:

No that shouldn't matter, I just looked at some of my custom .ba2's and they also use lowercase "textures" where vanilla ones use "Textures". My archives all work.

 

This is vary odd that your having this issue. I can try to pack them for you and send them to you to see if their is any change but I would be able to do that until latter today.

Do you think it might be possible that the version of the RU556 those textures were made for is a different version than the one uploaded to bethesda.net?

Edited by thy65
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  On 11/28/2017 at 6:28 PM, chucksteel said:

The original mod has a bethesda.net mirror so I would assume it's the same.

Not sure if this matters, but the original mod has two different .ba2 files. RU556 - Main.ba2 and RU556 - Textures.ba2.

Edited by thy65
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  On 11/28/2017 at 6:28 PM, chucksteel said:

The original mod has a bethesda.net mirror so I would assume it's the same.

 

Edit well that's an XB1 Mirror. Did you get a PC version from Beth?

The RU556 mod I've got on my pc is the one from here, on the Nexus.

Edited by thy65
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  On 11/28/2017 at 6:46 PM, chucksteel said:

are you sure your mod isn't working? from the original mod discription

 

"The digital camo is now simply a black paint" so I take that as not camo but just all black.

It looks like I fixed it, somehow. The camo pattern is gone now. Very strange.

Edited by thy65
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