SMB92 Posted March 22, 2018 Author Share Posted March 22, 2018 All good mate Link to comment Share on other sites More sharing options...
rawrfisher Posted March 22, 2018 Share Posted March 22, 2018 I forgot to ask If players would be able to configure the specific types of enemies that will be spawnable or if they will be leveled to the player. Link to comment Share on other sites More sharing options...
MaSt3RofDraGOns Posted March 24, 2018 Share Posted March 24, 2018 1: This is covered in the intro documentation in the first post. Simply put yes. While it's unlikely you can ban ghouls from ever spawning anywhere as an example it's very much likely you can increase/ decrease the rates. 2: Considering vanilla Fallout 4 scales enemy levels it should be a pretty obvious answer. That said it's far from perfect. Once a cell is loaded it tends to lock enemy levels to whatever you were when you first entered that cell... There are many guides, mods, and forums on this. Link to comment Share on other sites More sharing options...
SMB92 Posted March 24, 2018 Author Share Posted March 24, 2018 You will have 3 different options regarding levelling, 1.Scale to player (default state, off) 2.Use built in Regional levelling system (2 modes, easy or hard depending on difficulty set) 3. Randomise level of all npcs via option 2. You may also disable combat boundaries to allow npcs to follow you indoors. You are able to disable or enable individual actor types, either entirely or on a per Region basis, in the advanced option for npcs. That is a particularly big menu though ;) Link to comment Share on other sites More sharing options...
mrphresh Posted March 26, 2018 Share Posted March 26, 2018 Insanely nice someone is updating an already awesome mod !!!!! If you could , PLEASE add a feature , so that whenever u kill a big enemy say a big radroach , or super mutant behemoth , tiny spiders / radroaches / some other creatures spawn out of that huge enemy !!! that would be beyond awesome i miss it since i played unreal gold in the 2000's :/ pleaspleaseplease i could also make it i have tried my very best the few days searching for " modding tutorials " since i REALLLLLLYYYY want this in FO4, i feel like it would be , like , the bomb man..... the bomb... Link to comment Share on other sites More sharing options...
SMB92 Posted March 26, 2018 Author Share Posted March 26, 2018 Insanely nice someone is updating an already awesome mod !!!!! If you could , PLEASE add a feature , so that whenever u kill a big enemy say a big radroach , or super mutant behemoth , tiny spiders / radroaches / some other creatures spawn out of that huge enemy !!! that would be beyond awesome i miss it since i played unreal gold in the 2000's :/ pleaspleaseplease i could also make it i have tried my very best the few days searching for " modding tutorials " since i REALLLLLLYYYY want this in FO4, i feel like it would be , like , the bomb man..... the bomb... That is a very interesting idea. I'm no animator so if I did something like that, it wouldn't look... Pretty. You'd have to live with actors just popping in to existence. I have the framework already to do this easily actually, but not so much for the rad roaches, I'd have to look at a way to detect their scale or something. Behemoths I can do easily enough, but still not sure how feasible it would be to have a nuchal of armed super mutants pop out of them. Feel free to post your thoughts on this. Link to comment Share on other sites More sharing options...
willyb9 Posted March 26, 2018 Share Posted March 26, 2018  Insanely nice someone is updating an already awesome mod !!!!! If you could , PLEASE add a feature , so that whenever u kill a big enemy say a big radroach , or super mutant behemoth , tiny spiders / radroaches / some other creatures spawn out of that huge enemy !!! that would be beyond awesome i miss it since i played unreal gold in the 2000's :/ pleaspleaseplease i could also make it i have tried my very best the few days searching for " modding tutorials " since i REALLLLLLYYYY want this in FO4, i feel like it would be , like , the bomb man..... the bomb... That is a very interesting idea. I'm no animator so if I did something like that, it wouldn't look... Pretty. You'd have to live with actors just popping in to existence. I have the framework already to do this easily actually, but not so much for the rad roaches, I'd have to look at a way to detect their scale or something. Behemoths I can do easily enough, but still not sure how feasible it would be to have a nuchal of armed super mutants pop out of them. Feel free to post your thoughts on this. that's already a thing in fo4 for radroaches. not sure if it's in the base game, but going through the gauntlet to nuka world, you get trapped in some room with gas, a rad roach pops out, you kill it, and mini roaches explode out of it. Link to comment Share on other sites More sharing options...
SMB92 Posted March 26, 2018 Author Share Posted March 26, 2018 Ah kk, I'll have a look into that then. I was thinking I saw this somewhere lol. Link to comment Share on other sites More sharing options...
OHBOBSAGET3232 Posted March 29, 2018 Share Posted March 29, 2018 As far as enemies bursting out of a defeated Behemoth goes - I agree it would be more than a little odd for a bunch of Super Mutants to be re-enacting the Trojan Horse inside of a Behemoth's intestines. But why not have large parasites of some kind burst forth? Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted March 29, 2018 Share Posted March 29, 2018 As far as enemies bursting out of a defeated Behemoth goes - I agree it would be more than a little odd for a bunch of Super Mutants to be re-enacting the Trojan Horse inside of a Behemoth's intestines. But why not have large parasites of some kind burst forth?Probably a mess ton of bloodworms, but then, that would place a Nuka World requirement on the file, not sure if that's what the author intended to do Link to comment Share on other sites More sharing options...
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