dra6o0n Posted June 11, 2008 Share Posted June 11, 2008 It would require scripting yes but I think it can work like this:- The requirement to create/upgrade a weapon is to take a weapon you have and combine it with another.- A possible feature to 'take apart' your weapons to get pieces (Hilt, Blade, Gem).- Recombining them to create one weapon from a list of set weapons, but stats can be altered (Needs someone to say its possible to modify weapon codes ingame). So if you've got a dwarven longsword and a glass longsword, you can either take em both apart and make one or the other weapon and have the stats modified, OR combining both weapon into a newer weapon model, which will do the stats randomly. Dwarven LS:Wt. = 20AP. = 14Dur = 300-400 Glass LS:Wt. = 12AP. = 14 or 16Dur. = 300-400 From taking them apart you get a set of hilts and blades, if the weapon is enchanted you get a gem according to the Attribute the enchantment mainly use. These weapons have no enchantment.So...Dwarven Hilt:Wt. 3Dur. 200The Hilt takes up about 30% of the weapon stats. The Blade 70%. Result: Dwarven Hilt, Dwarven Blade, Elven Hilt, Elven Blade are collected.If you combine the pieces, you need to use [hilt] + [blade] + [Gem (opt)]Elven Hilt + Dwarven Blade = Elven Dwarfblade (Something like that) There can be either two things modders can do:1) Either make it so the major part will result in that weapon model usedOR2) Custom made models for the selection of blades (Which means you gotta go in the model edit and cut the hilts and replace the blades). List your opinions on this. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 11, 2008 Share Posted June 11, 2008 Been suggested before. The heart of the issue is that it would require 6 seperate meshes (most of them not fitting together as is) for just 2 weapons. Multiply that by all the longswords, or all the bladed weapons, and you've got alot of work. And, as cool as it may sound, the actual result would probably look rather crappy since each weapon is stylized to match only its own set. Additionally, as people would pretty much only see the blade of the weapon, the sort of value which might be gained from such a project is debatable. As for the "it'll let us have a wider range of weapon stats" argument, unfortunately a few points of durability, weight, or even attack strength don't make a whole heck of alot of difference. And, going by your method, you would always end up with something weaker than what you pulled apart. All the scripting and CS work that is required only adds to the pointlessness of such a project. Link to comment Share on other sites More sharing options...
LHammonds Posted June 11, 2008 Share Posted June 11, 2008 Ouch...that would be quite painful with how Oblivion would implement this. There is not any way to dynamically put pieces together to make a single weapon. Such as having 3 pieces to make a single object in-game. Each final combination will need to be built prior to being added to the construction set. Example: Ebony Weapon (with 3 parts: Gem, Hilt, Blade) = 4 individual NIF files Glass Weapon (with 3 parts: Gem, Hilt, Blade) = 4 individual NIF files Just to give the player the option to mix and match any of the above pieces, you would need the following models built prior to including them in the Construction Set: EGem+EHilt+EBlade = Purge Ebony sword.EGem+EHilt+GBlade = Glass blade with ebony partsEGem+GHilt+EBlade = Ebony blade with mixed partsGGem+EHilt+EBlade = Ebony sword with an glass gemGGem+GHilt+EBlade = Ebony blade with glass partsEGem+GHilt+GBlade = Glass sword with an ebony gem For each weapon you add to the mix, you are multiplying the prior total by another factor which gets MUCH larger with each additional piece. It really explodes if you were to add a 4th configurable option such as condition (rusty, original, fine, shiny, etc.) Good luck with this and I hope you can find a better solution as this would be really cool. I'm thinking of build-your-own-lightsaber which I think was done before but might not have been released. I have a detailed lightsaber I'd like to implement like this but would most likely just make it where you find the pieces to make the one weapon rather than mix-n-match like this. LHammonds Link to comment Share on other sites More sharing options...
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