kevinshively Posted March 17, 2012 Share Posted March 17, 2012 ok so im my world space i have a swampy area kinda like point lookout. i want the swampy area to be foggy but the rest of the world space to be sunny like normal. i want the same effect that searchlight has but not green fog it will be gray. i have no idea how to do this can someone please help me. i know how to edit the color of the fog and stuff but how do a actuly make that area of the map have that kinda weather with out making the whole world space that weather? Link to comment Share on other sites More sharing options...
Ironman5000 Posted March 18, 2012 Share Posted March 18, 2012 I don't know if it's worth trying to play with Imagespaces, like maybe your exterior area is made up several cells so in the ones where your swamp area is you could use a different or modified imagespace? Not sure how well it would work with exterior cells but it's easy enough with interiors. You could even use the radiation smoke and alter it in Nifskope by doing some kind of desaturation or alpha toggling of some sort to make it look a bit more like swamp mist, depends what your willing to do really. Maybe that helps in some way but it's mainly theory. Link to comment Share on other sites More sharing options...
kevinshively Posted March 20, 2012 Author Share Posted March 20, 2012 I don't know if it's worth trying to play with Imagespaces, like maybe your exterior area is made up several cells so in the ones where your swamp area is you could use a different or modified imagespace? Not sure how well it would work with exterior cells but it's easy enough with interiors. You could even use the radiation smoke and alter it in Nifskope by doing some kind of desaturation or alpha toggling of some sort to make it look a bit more like swamp mist, depends what your willing to do really. Maybe that helps in some way but it's mainly theory.no its not image space its weather i need to figure out how to make a spacific weather pattern only affect a small area of the map Link to comment Share on other sites More sharing options...
Ironman5000 Posted March 21, 2012 Share Posted March 21, 2012 Well ive done a bit a weather manipulation for weather several months ago, I think what I did was mess about with the Climate which should be in the same category. From what I remember you should be able to choose cloud types and other stuff, give it it's own editorID and when you create a new weather you can pick the climate for your custom weather. If like I suspect this information is useless :tongue: why not open Nevada Skies in the GECK to see how it was put together? Other than that I would say look at how the weather for the black mountain area was put together (it seems to be more distinct than the rest of vegas). Link to comment Share on other sites More sharing options...
Dzordzbuzs Posted April 21, 2012 Share Posted April 21, 2012 (edited) The regions tab is that what you are looking for ( World>Regions... on Toolbar) it lets you create a new region in your worldspace with any data you want, weather included. Check this page for more detailed information Edited April 21, 2012 by Dzordzbuzs Link to comment Share on other sites More sharing options...
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