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Question about Game Monitors


Moksha8088

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hello moksha8088

you always ask intriguing questions.

thanks

 

Ultimately, it will depend on your own budget, aesthetics and taste.

I encourage you to do broad research for yourself of the specs and try some out at

local retailers etc - really 'take it for a spin', watch stuff like Speed Racer or Neon Demon on there to see the full color spectrum hehe.

I think curved monitors are awesome, and curved 3D-TV monitors are unreal!

 

I had thought you'd seen this vid here;

 

 

^above: The post apocalyptic inventor gets various TVs functioning.

 

Bantokfomoki discusses "what is the resolution of reality?"

in an unrelated though fun vid

 

 

 

I digress;

Curved monitors these days, the non-holographic rear-projection kind,

they're fun. If you can get them for the right price, they're just so sleek on a curved-arm display racking system!

The whole idea behind them, is increased peripheral vision and less eyestrain or dead-space compression.

If you slave a bunch of TVs/Monitors into a TV-Wall, the gaps between the frames is that 'deadspace compression gutter'.

the same thing happens on stuff like mMLED shower curtain-screens etc (which have animations that will play on your shower-curtain etc).

 

because of an increased viewing angle and relative lack of deadspace

Gamers in RTS's and FlightSims etc swear by these. it is because of that peripheral vision and HeadVR tracking track on them

that you can have some significant response time advantages.

 

3D modellers are mixed in their review of curved monitors.

 

-----

I personally prefer,

if given a choice between a higher resolution VRheadset,

and a curved monitor,

I opt the VRheadset. VRHeadset is more portable, more pixels per inch, and if for solitary viewing etc,

much more discrete.

 

If the purpose of the monitor is for 2 or more individuals to watch, ie for movie night or as the main media screen,

then I opt for a projector. A Projector's refresh rate is of marginal utility question for 99% of applications.

a projector's refresh rate can be as low as 17ms. there is a pronounced difference as compared with 1ms or 5ms response.

that's offset by a projectors warranty and lifespan being greater-than most panel TVs.

 

I hope this gives some perspective,

and I look forward to seeing other folks reflections on curved monitors.

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Problem is, though, the projection system used in the game or in the cameras they film movies with, is really based on projecting on a FLAT surface. By putting it on a curved surface instead, you ARE distorting the image at the sides. Essentially you're seeing a slightly larger angle between two pixels at the edges of the image than the game's projection was based on. Typically not much larger, but still, it beats me why I would distort the image just to be all edgy and fashionable with the display...
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Hi

 

I use a 3440 X 1440, 34" curved monitor. At 21:9 the curve makes sense.

 

The monitor is beautifully designed & the curve is unnoticeable when playing.

 

I don't see the point to having a non widescreen curved monitor. That is why I use a flat 32" 4k, 16:9 monitor for general use.

 

I am a 3D graphic artist by trade & I use 2 16:9 27" flat monitors for work. One for 3Dmax & one for PhotoShope. Flat makes more sense for my work setup.

 

As far as I am concerned curves only work on wide screen formats(21:9 or greater).

 

Later

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