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Odd water texture/ light blue low res?


Miraakhunter

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I have attached links to pictures that show you what I mean. In addition to the awful looking water, it gives you an idea on what it does. It will appear/reappear again, and a "draw distance" issue (the best way I can explain it). If you walk, the distance keeps the same length ahead of you and behind you so you have a space of water near you that is clear. Also, when you walk into the water it disappears but will reappear shortly after.

I've googled for hours/days now at this point, and tried multiple things and not able to get it fixed. Things I have tried include:

-Verify integrity of game

-Set to multiple different settings via launcher/FO4edit

-Set-up new game file

-Uninstalled/Reinstalled game

-Started game with "read-only" files to ensure that a potential fix I put it wouldn't reset itself

-Messed with load order.

 

Here is my current load order:

 

Fallout4.esm=1

DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
VideoMaster.esm=1
HUDFramework.esm=1
Homemaker.esm=1
SettlementKeywords.esm=1
SimSettlements.esm=1
TrueStormsFO4.esm=1
Realistic Death Physics - ALL DLC.esp=1
DeadBodyCollision.esp=1
Faster Terminal Displays (20x).esp=1
No More Fake Puddles - Nuka World 1-0.esp=1
Armorsmith Extended.esp=1
Harness-calyps.esp=1
The Eyes Of Beauty.esp=1
BrighterSettlementLights.esp=1
Reverb and Ambiance Overhaul.esp=1
Remove Interior Fog - All Dlc.esp=1
Brainwashing.esp=1
OCDecorator.esp=1
OCDispenser.esp=1
OCDecoratorDLC.esp=1
VaultTecTapes-MTV1930.esp=1
SpecialVideos.esp=1
DD_Khassar_De_Templari_Increased_build.esp=1
UncappedSettlementSurplus.esp=1
CarryWeight2000.esp=1
CarryWeight50Strength.esp=1
Perks Unleashed.esp=1
AutomatronUnlocked.esp=1
Unlocked Paint Jobs.esp=1
Unlocked NW items.esp=1
FQ_NoMoreLODFlicker.esp=1
AkaWaterWorld.esp=1
Homemaker - Unlocked Institute Objects.esp=1
Fusebox Generator.esp=1
Lore Friendly Posters.esp=1
Workshop_Planters.esp=1
SettlementMenuManager.esp=1
AdvBubbleTurretSet-Real.esp=1
NPC Spawner.esp=1
SimSettlements_XPAC_IndustrialRevolution.esp=1
FM_Wasteland_Mashups.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
LooksMenu.esp=1
CBBE.esp=1
KSHairdos.esp=1
Lots More Female Hairstyles.esp=1
Lots More Male Hairstyles.esp=1
AzarPonytailHairstyles.esp=1
LooksMenu Customization Compendium.esp=1
Vivid Fallout - All in One - Best Choice.esp=1
Nuka World Bottle Fix.esp=1
Scrap Everything - Ultimate Edition.esp=1

 

 

Links to pictures:

 

 

Computer build:

CPU: Ryzen 5 1600

Motherboard: MSI B350M Gaming Pro

Memory: 16 gb

GPU: Nvidia GeForce GTX 1060 3gb

 

If anyone could help me, it would be much appreciated! Thank you!

 

 

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My best guess is that you have a mod that sets the "No Pre-Vis" flag for the cells in that area. Probably a scrapping mod but possibly not. I ran into an issue that looked very much like this with my mod The Beantown Interiors Project. I caused the issue in Forest Grove Marsh and Nahant. The only solution was to remove the "No Pre-Vis" flag and regenerate new Pre-combined meshes and visibility for the locations.

 

I suggest you run your mods through xEdit and look for edits around sanctuary that may have this flag set.

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