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I'm working on a full conversion mod for Fallout 4. What are some things you'd like to see, and what would you like me to refrain from?


nuclearwinterDEV

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As it stands now, I have the quest structure laid out, and I'm beginning to build the actual world. I'd like this mod to be well received, so I'd like feedback from the Fallout community on what I should and should not add.

 

Before you ask for certain things, I'd like to clarify a few things.

 

I will not be adding certain features to the game like weapon degradation or karma systems, as I don't even know where I'd start with that, and for some, I'm not even sure if it's possible to do it. If there is a feature that you'd like added and also already has a mod made by another user, post it with a link to the mod, and I'll check it out.

 

I am also already addressing certain issues like the over abundance of essential characters, or how tedious and sometimes annoying "Follow NPC" quests are.

 

Also no, I will not add a ton of memes.

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Add a ton of memes?

 

 

 

 

 

 

 

 

 

 

Sorry.

 

I don't know. Do you want your conversion still to be a Fallout themed game or something completely else? If it should still be a Fallout game, add the things that we all missed from previous titles. A good quest dialogue with decisions that will actually impact the game. But most important: add the things that will work with your quests and the way you want your mod to be laid out. Have multiple factions? A karma-like system is kind of a must (imo). And with actor values that's super easy to do. Rely on rebuilding things? Use some settlement assets, like Sim settlement.

 

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Karma system? I can't grasp what exactly that is. I do think FO:NV Needed to work on the disguise system where you could put on Powderganger outfit and they'd be fooled. That was really cool and would love to see it done in fallout 4.

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