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How long should you let mods load at new game start?


Dubbyk

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So when I start a "new game" (clean un modded save right before you leave vault 111) to test my insane load order there are always a ton of little pop up messages on the top left of the screen, "mod blah blah is now on" ect ect. It takes like 10 to 15 min for all of these messages to finish going by. Now I've been normally sitting and waiting to go outside until all of these messages finish so I didn't "break" anything, but is this really needed? Do the mods actually take this long to fire up or is it just the limited messaging system in FO4 that takes forever due to it only being able to show one pop up at a time?

 

It seems like I get all of the AID and holotape items pretty much all at once despite when the message system says said item was added so this leads me to think that waiting is unneeded but I just thought I'd ask to see what you guys thought about this.

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Yeah you can probably just go.

 

The notifications stack and stay there for a couple of seconds. It only displays a couple at a time and slowly works it way through the notifications.

 

For example, if you ran a script that dumped 100 notification messages at the same time, the script will finish straight away, but it will take ages to have all of those notifications to be displayed.

Edited by cypher2012
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