Jump to content

Talon Company: player gets ambushed.


ghussak

Recommended Posts

Actually I would like to see the same kind of random ambushes we get on FO3 from Talon Company, these were really cool.

 

So I am looking for some mod that already has any kind of random player ambushes anywhere, but I am not being able to find it.

 

In case someone implement it, to improve even further, I suggest this topic: https://forums.nexusmods.com/index.php?/topic/5633417-wealth-is-dangerous

 

As I use this Portable Tent https://www.nexusmods.com/newvegas/mods/36372 (and store many things in there), to ambush the player just outside it, or even inside, would be really fun, and if they could steal from it and drag stuff somewhere creating a quest, that would be amazing! We could hire guards to protect it and find them dead, or one of them could betray and take the stuff and so on. We could directly hire nameless NPCs, near their bases, of factions we befriend (damn.. better I stop here as it have no ending :smile:)

 

thx!

Edited by ghussak
Link to comment
Share on other sites

That's exactly what the NCR and Legion hit squads do.

as I remember, Talon always ambushed us heavily armed, in groups of 5 or 6, just when we are coming out of some dungeon. Til now, Legion only ambushed me in specific world locations that we have time to take cover and also have the help of friendly NPCs. I would consider Talon ambush was hardcore compared to Legion at least.

Link to comment
Share on other sites

Actually I would like to see the same kind of random ambushes we get on FO3 from Talon Company, these were really cool.

Yeah could be fun. When I saw the posts topic, I thought Talon in the Mojave would be interesting. You come upon talon company attacking their contracted target, save and then throw in with him or her.....and have to weather the storm. Or just get hired for a unspecified security detail, and surprise here are these very well trained mercs from the capital wasteland. You'd figure it'd be a pretty damn serious contract to chase someone across the continental US).

It'd probably be a fun scenario.

 

But your thinking more in just the same style of attacks with an analog of Mojave heavies?

 

So I am looking for some mod that already has any kind of random player ambushes anywhere, but I am not being able to find it.

I'm afraid I didn't do anything more than a cursory search (so I may have missed it), but if someone else doesn't spot one for you, it might be worth while throwing out some ideas and seeing if some of them are worth making.

I'd suggest at least considering more "scripted" ambushes (as in story script, not necessarily scripts as in codes) as I suspect they could be more satisfying.

 

As I use this Portable Tent https://www.nexusmods.com/newvegas/mods/36372 (and store many things in there), to ambush the player just outside it, or even inside

 

thx!

Oh for sure, the tent is just an interior cell so having a peep pop in would be a cakewalk.

 

if they could steal from it and drag stuff somewhere creating a quest, that would be amazing! We could hire guards to protect it and find them dead, or one of them could betray and take the stuff and so on. We could directly hire nameless NPCs, near their bases, of factions we befriend (damn.. better I stop here as it have no ending

I have some basic underpinnings and assets for a do it yourself caravan that has some parts already done for building up a security detail, and trading goods. I suspect they could be converted over fairly easily.

 

I'd be interested in hearing more of your ideas with specifics of what factions, quests etc. If the thread really gets going I'll try to contribute ideas as well (and I'm sure others) and maybe (time permitting) we can turn them into a mod. I have some fledgling modding experience and can probably work it out if the story/plots are worth the effort.

Link to comment
Share on other sites

 

Yeah could be fun. When I saw the posts topic, I thought Talon in the Mojave would be interesting. You come upon talon company attacking their contracted target, save and then throw in with him or her.....and have to weather the storm. Or just get hired for a unspecified security detail, and surprise here are these very well trained mercs from the capital wasteland. You'd figure it'd be a pretty damn serious contract to chase someone across the continental US).

It'd probably be a fun scenario.

 

Lore friendly speaking, do you believe the player in FO3 could be the same being in FONV? if so, it would be easy to be convincing. If not, a serious contract could be much more interesting anyways, but nothing is coming to my mind right now :/

 

 

But your thinking more in just the same style of attacks with an analog of Mojave heavies?

 

So I am looking for some mod that already has any kind of random player ambushes anywhere, but I am not being able to find it.

I'm afraid I didn't do anything more than a cursory search (so I may have missed it), but if someone else doesn't spot one for you, it might be worth while throwing out some ideas and seeing if some of them are worth making.

I'd suggest at least considering more "scripted" ambushes (as in story script, not necessarily scripts as in codes) as I suspect they could be more satisfying.

 

Well, the special thing about Talon ambushes was to me:
1 - they spawned very near the player, just when we were leaving dungeons (when we could be over encumbered where "The Backpack" mod https://www.nexusmods.com/newvegas/mods/44104/ would be great as we can ctrl+z quick drop it with all extra weight), but still not directly seeing/detecting us, so we could use a stealth boy (after dieing the 1st time, and reloading the game lol).
2 - they were heavy armored (not powerarmor tho) and heavly armed (flame thrower, rocket launcher, grenade thrower, minigun etc. not sure all these tho..), granting we would not last long forcing us use many chems to reduce damage and keep healing, more AP, steady to not fail, and so on.
3 - they cry: "Talonnnn Companyyy" and that was... a huge lot fun! like they really believe in their cause, providing us a regretless victory (after some tries) :smile:
Comparing to FONV ambushes, at least the Legion ones, til now, are quite cheap like "I dont care that much, it is just another fight, not a good ambush", like they are not well organized to have more chance to succeed against us.. they attack us in places they will most probably lose.. weak..
So, in that sense, making the existing factions behave as powerfully/strategically(to a point) as Talon Company, could suffice and even provide more variety may be.
So an ambush mod (that works with the FONV factions) could do the trick, w/o having to import Talon (as it would actually require some kind of TTWing). The trigger would be (very) bad reputation with them :smile:

 

As I use this Portable Tent https://www.nexusmods.com/newvegas/mods/36372 (and store many things in there), to ambush the player just outside it, or even inside

 

thx!

Oh for sure, the tent is just an interior cell so having a peep pop in would be a cakewalk.

 

if they could steal from it and drag stuff somewhere creating a quest, that would be amazing! We could hire guards to protect it and find them dead, or one of them could betray and take the stuff and so on. We could directly hire nameless NPCs, near their bases, of factions we befriend (damn.. better I stop here as it have no ending

I have some basic underpinnings and assets for a do it yourself caravan that has some parts already done for building up a security detail, and trading goods. I suspect they could be converted over fairly easily.

 

I'd be interested in hearing more of your ideas with specifics of what factions, quests etc. If the thread really gets going I'll try to contribute ideas as well (and I'm sure others) and maybe (time permitting) we can turn them into a mod. I have some fledgling modding experience and can probably work it out if the story/plots are worth the effort.

 

 

Cool, In that case, dropping Talon could help, less effort.
Well, specific support could be added later I guess, I usually join NCR so initially would be for the Legion, but for players that join the Legion that wouldnt work, so I guess NCR and Legion initially?
Re-thinking:
Basically, when we have too many items, so we cant carry it all, we start to become rich in a sense, and that will call attention.
To store in some place is the way to go, like the room at Lucky 38, but an ambush there would be cheap, as local guards would help us, so the portable tent would be more hardcore.
Ambush+Steal: The Ambush mod could fit here as they would ambush and steal from us, initially only fiends, but later factions we have bad reputation. EDIT: well, actually, to ambush AND steal, it would require we not die in the process, there are some mods that can prevent death, but may be ambush OR steal would be good enough tho!
The guard's hiring: would be cool if we did it going to where they already guard, may be talking to their superiors, may be directly, using our reputation, charisma, intelligence, and money.
Guards Betrayal: could be based on some factors like:
- delaying their week payment for too long (they would just complain so we must pay attention heh), they could even require a better payment as our wealth increases :>
- random chem addiction they could have and we didnt detect it (using our perception vs their charisma may be).
- bad luck (simple low luck dice roll override)
The Quest:
The "retrieve our goods" quest would only be available if we also store some kind of GPS device, and they should use our stuff against us (even chems)! EDIT: Otherwise we could find their base randomly some day :>
Such quest could have: a remote alarm, we receive a popup (SMS) that we got robbed.
A timer, as before 2 to 5 hours have passed they would still be traveling and it would be easier to recover our stuff, we would see their location on the map.
And after that, they would have equipped all our stuff and even consumed some of it, now at their base.
Relocating the tent would be a must to increase the delay b4 a new event happens.
Btw these are scratch thoughts, I dont know how hard these are doable tho, and there should have options to let the player chose how hardcore it will be, some ppl may completely disagree on them consuming our chems, even our ammo! :>
Edited by ghussak
Link to comment
Share on other sites

Cr*p, you'v made a very interesting post ghussak, and I haven't even had time to dig into it :sad: I'd really like to examine and possibly piece something together for a mod, so please bear with me and my ridiculous RL schedule. I'll try and get back to you as soon as I'm able.

 

cool bro, relax, as long you/we have fun doing it, that's what really matters! :smile:

 

you must throw in ur own ideas/concepts/preferences to spice it up to your liking!

 

some of what I propose may not be doable, the basic thing is:

-> wealth and animosity leads to

-> hardcore (Talon like) ambushes or simple robbers, that can be countered with

-> defenses (the guards). They may not be 100% trustworthy leading to

-> betrayals.

Both ambushers/robbers and betrayers will start the items retrieval quest.

 

Robot guards:

mmm... "human guards being not 100% trustworthy"...

 

now robots could be 100%, no hiring needed, you could just build them, requiring mainly a hard to find intact robot AI on defeated ones (mainly by not hitting their head). And high Science and Repair.

 

We could repair them after an attack.

We could rebuild them into a stronger model, just retrieve their AI and scrap the remains.

We could have a remote backdoor to shutdown them all instantly too.

And to compensate for their 100% trustworthy easyness:

- if the attacker has high science and sneak, the robot guards could even attack us after hacked!

- if the attacker also has high intelligence and perception, they could detect and access/use that backdoor against us.

 

Their "payment"? one fission battery per week. Just b4 fully depleted, they could speak the things about Vicki and Vance, or any other funny things robots say, giving a malfunction feeling.

Edited by ghussak
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...