Transient3292 Posted December 13, 2017 Share Posted December 13, 2017 I'm having an issue where my trees are doubling up on top of themselves. it's only noticeable if I scrap or pick up a tree in workshop mode. I'm using autumn overhaul and have already posted on the mod page , but I am wondering if anyone knows about how these systems work, and a possible cause of the issue. it hasn't caused any problems, but I assume each copy is being rendered , and using more computer resources than is necessary. any info on how these things work or a possible fix would be greatly appreciated Link to comment Share on other sites More sharing options...
montky Posted December 13, 2017 Share Posted December 13, 2017 howdy;it has to do with this thread here;https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/specifically, deleting with 'scrap everything' or 'place anywhere' etc.there are some trouble-shooting options in that thread. it appears your cell might be 'corrupt',it might start with plants etc, though if you've got double buildings etc,that's where it gets fun. Link to comment Share on other sites More sharing options...
Transient3292 Posted December 13, 2017 Author Share Posted December 13, 2017 I appreciate directing me to that thread. I've read through it in the oast, but it makes more sense to me now that I've learned a bit about the systems in the game. I still haven't found anything pertaining to my problem though. I had assumed it was a mod conflict, but the duplicate trees are identical to each other, so would it be LOD issue? when I get home I'll try moving my load order and reinstalling, but I like to use the problems I run into as ways to teach myself more about under the hood of the game. Link to comment Share on other sites More sharing options...
willyb9 Posted December 13, 2017 Share Posted December 13, 2017 (edited) not using the fall version of Seasons, but i've experienced this in a couple of places using the spring and winter versions. it doesn't seem to be the case with all, or even most, trees but i think i know exactly what you're talking about. i've only seen it in a few places and the only one i can remember off the top of my head is a very large tree a little outside the southern border of Sunshine Tidings Co-Op. not that my post helps in any way haha, just thought i'd throw it out there that i've notice this too Edited December 13, 2017 by willyb9 Link to comment Share on other sites More sharing options...
Transient3292 Posted December 13, 2017 Author Share Posted December 13, 2017 not using the fall version of Seasons, but i've experienced this in a couple of places using the spring and winter versions. it doesn't seem to be the case with all, or even most, trees but i think i know exactly what you're talking about. i've only seen it in a few places and the only one i can remember off the top of my head is a very large tree a little outside the southern border of Sunshine Tidings Co-Op.  not that my post helps in any way haha, just thought i'd throw it out there that i've notice this tooI'm actually using a different mod autumn overhaul. I used to use the seasons spring mod though. it actually is good to know that it could be a harmless issue. I'm just concerned aboUT putting a lot of time into my playthrough, only to start having major problems or something related to this Link to comment Share on other sites More sharing options...
willyb9 Posted December 13, 2017 Share Posted December 13, 2017 not using the fall version of Seasons, but i've experienced this in a couple of places using the spring and winter versions. it doesn't seem to be the case with all, or even most, trees but i think i know exactly what you're talking about. i've only seen it in a few places and the only one i can remember off the top of my head is a very large tree a little outside the southern border of Sunshine Tidings Co-Op.  not that my post helps in any way haha, just thought i'd throw it out there that i've notice this tooI'm actually using a different mod autumn overhaul. I used to use the seasons spring mod though. it actually is good to know that it could be a harmless issue. I'm just concerned aboUT putting a lot of time into my playthrough, only to start having major problems or something related to this :wallbash: yup, i totally misread that, my bad. i assume you're talking about MassShep's mod? i haven't followed progress on that mod too closely, though it does look very nice and i'm really looking forward to his winter overhaul, but it seemed to have some issues with performance last i checked. this is likely due to it disabling precombined objects across the map and i believe that is the case with all similar mods that look to add in more trees to the game to make things more dense, although i'm not 100% on that. it's part of the reason that i've just been using the seasons mods since they claim not to mess with the precombine/previs system and are therefore more stable/less taxing on performance. iirc, Autumn overhaul may have included an ini file or changes to either fallout4.ini or fallout4prefs.ini in the download file so you may check and see if you have bUseCombinedObjects=0 anywhere. idk why that would result in duplicate versions of trees everywhere though. just out of curiosity, is this happening to ALL trees or only some? anyways, if combined objects are turned off in your game, long-term stability in your game will depend on your system specs. better PC you've got, the longer it'll remain playable but i'd say you'll definitely experience some pretty major save bloat and performance issues in some areas regardless. Link to comment Share on other sites More sharing options...
Transient3292 Posted December 13, 2017 Author Share Posted December 13, 2017 (edited) ÃÂ not using the fall version of Seasons, but i've experienced this in a couple of places using the spring and winter versions. it doesn't seem to be the case with all, or even most, trees but i think i know exactly what you're talking about. i've only seen it in a few places and the only one i can remember off the top of my head is a very large tree a little outside the southern border of Sunshine Tidings Co-Op.ÃÃÂ ÃÃÂ not that my post helps in any way haha, just thought i'd throw it out there that i've notice this tooI'm actually using a different mod autumn overhaul. I used to use the seasons spring mod though. it actually is good to know that it could be a harmless issue. I'm just concerned aboUT putting a lot of time into my playthrough, only to start having major problems or something related to thisÃÂ :wallbash: yup, i totally misread that, my bad. i assume you're talking about MassShep's mod? i haven't followed progress on that mod too closely, though it does look very nice and i'm really looking forward to his winter overhaul, but it seemed to have some issues with performance last i checked. this is likely due to it disabling precombined objects across the map and i believe that is the case with all similar mods that look to add in more trees to the game to make things more dense, although i'm not 100% on that. it's part of the reason that i've just been using the seasons mods since they claim not to mess with the precombine/previs system and are therefore more stable/less taxing on performance.ÃÂ ÃÂ iirc, Autumn overhaul may have included an ini file or changes to either fallout4.ini or fallout4prefs.ini in the download file so you may check and see if you have bUseCombinedObjects=0 anywhere. idk why that would result in duplicate versions of trees everywhere though. just out of curiosity, is this happening to ALL trees or only some?ÃÂ anyways, if combined objects are turned off in your game, long-term stability in your game will depend on your system specs. better PC you've got, the longer it'll remain playable but i'd say you'll definitely experience some pretty major save bloat and performance issues in some areas regardless.I also avoid using busecombinedobjects=0 , as I csn definitely notice the hit on performance. I should have been more thorough when testing autumn overhaul, but performance has been much better than with regrowth, which according to spiffyskytrooper does not use the mentioned .ini line. so far it has been most, but not all trees, but I've only tested in sanctuary. tonight I will have more time to test, as well as move around my load order. I used seasons mod for a long time, it looks great but I really needed a change in the feel of the wasteland. I've been trying to learn as much as I can about how these mods work, it seems a little advanced for a creation kit noob, but eventually I'd like to make my own foliage overhaul. Also, yes I'm using MassShep's mod. I've tried most of the simliar mods available. I like regrowth the best, but it has a hard hit on performance. commonwealth connifers was just as bad, and offered less than regrowth in my opinion. autumn overhaul has been a great medium, but I may check out rustbelt flora by the author of regrowth Edited December 13, 2017 by wanderer3292 Link to comment Share on other sites More sharing options...
twaeq Posted December 14, 2017 Share Posted December 14, 2017 Its a tree LOD issue, you can stand on the hill and see it, and no adjustments will help it. As you run along you'd see the trees pop in as they change, got really irritating after a bit Heres what it looks like with ugrids at 3, i went to 13 with and all sorts of LOD/fade/draw tweaks and everything but the trees changed. If you zoom in you can see it better.https://imgbox.com/o6wNxe1q Im new to modding & fallout so i'll have another look, just scrapped the whole game mods after going through trying to fault find and figure id start again with autmn overhaul only to eliminate conflicts and see. Was using that, grasslands, flowers from other mods, vines & retextured all of the game in 2k to save a few fps, NAC & their ENB. Heres some pics i was taking while optimising / playing with ini settings so dont mind the overlay. It doesnt use busecombinedobjects=0 either, checked that and with everything retextured i was getting as good performance as any normal basic retexture mod would expect. Only thing that hurt FPS badly was installing scrap everything/immersive scrapping, but that was causing low gpu usage as well as low fps. As I said I ended up as high as uGridsToLoad=13 stable and no cigar, tried LOD autmn tree addons, but nothing worked. Heres a couple pics anyway. This is just as I got it retextured so just the base game, autumn overhaul, grasslands 2.0 and a bunch of different 2k retextures, no vivid textures. Nothing else at this point. Ended up with another 200 mods before i got too irritated with the pop in and started eliminating them to fault find. Red Rocket & Boston Ivyhttps://imgbox.com/S9lpH3Hk Looking back over the grasshttps://imgbox.com/mNUp2br4 EDIT - Also is it possible to store the downloaded archives of the mods for NMM on another drive? fo4 modded & nmm takes up all of my ssd space, had to un-install every other game as i went along. Link to comment Share on other sites More sharing options...
Transient3292 Posted December 14, 2017 Author Share Posted December 14, 2017 Its a tree LOD issue, you can stand on the hill and see it, and no adjustments will help it. As you run along you'd see the trees pop in as they change, got really irritating after a bit Heres what it looks like with ugrids at 3, i went to 13 with and all sorts of LOD/fade/draw tweaks and everything but the trees changed. If you zoom in you can see it better.https://imgbox.com/o6wNxe1q  Im new to modding & fallout so i'll have another look, just scrapped the whole game mods after going through trying to fault find and figure id start again with autmn overhaul only to eliminate conflicts and see. Was using that, grasslands, flowers from other mods, vines & retextured all of the game in 2k to save a few fps, NAC & their ENB. Heres some pics i was taking while optimising / playing with ini settings so dont mind the overlay. It doesnt use busecombinedobjects=0 either, checked that and with everything retextured i was getting as good performance as any normal basic retexture mod would expect. Only thing that hurt FPS badly was installing scrap everything/immersive scrapping, but that was causing low gpu usage as well as low fps. As I said I ended up as high as uGridsToLoad=13 stable and no cigar, tried LOD autmn tree addons, but nothing worked. Heres a couple pics anyway. This is just as I got it retextured so just the base game, autumn overhaul, grasslands 2.0 and a bunch of different 2k retextures, no vivid textures. Nothing else at this point. Ended up with another 200 mods before i got too irritated with the pop in and started eliminating them to fault find. Red Rocket & Boston Ivyhttps://imgbox.com/S9lpH3Hk Looking back over the grasshttps://imgbox.com/mNUp2br4 EDIT - Also is it possible to store the downloaded archives of the mods for NMM on another drive? fo4 modded & nmm takes up all of my ssd space, had to un-install every other game as i went along.I've been tracking the mod page seems were having two different problems. my distant trees are blocky, but seem to transition smoothly, smooth enough for me not to notice at least.looks like we'll just have to wait for MassShep's response. I've also tested as much as I can, it's about 90% of trees in all settlemwnts. Link to comment Share on other sites More sharing options...
twaeq Posted December 14, 2017 Share Posted December 14, 2017 Cool just did a fresh install, and remembered i just uninstalled/re-installed without deleting what was left over from mod installs, so whatever could be going on is still happening but wasnt with the clean install. Some sort of cell loading issue, in god mode the water wasnt refreshing either. So just did another uninstall and went through and deleted everything from appdata / install folders and downloading again lol. Looks too good to give up on it, but if its not an issue on my end i'll just move on and try another one as im about done with messing with the game and want to actually play it now.... but that would suck, seasons is nice but doesnt add any extra trees. Regrowth is just too green, so i'll be disappointed. Link to comment Share on other sites More sharing options...
Recommended Posts