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My NPCs appear in the wrong place!


TangerineDog

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I've created a new worldspace and placed some NPCs in it, but when I enter the world, they're not where they're supposed to be.

Instead, most of them stand around in a group somewhere up a mountain and don't move from there even if their packages tell them to.

 

I've navmeshes the whole world, so it can't be that - what might be causing them to behave like this?

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My guess would be you forget to set the Guard Location on the AI "Wait package" to "Near Current Location" instead of the default "Near Editor Location". Otherwise the companion will run off to wait at their spawn site. Please see 'TIP: Making NPCs move' in the wiki "Getting started creating mods using GECK" article.

 

-Dubious-

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