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Why Can't I Save My Script In The Geck


LoreWagon

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I am trying to make a script that adds my weapon to leveled lists, I have done this before, however for some reason this time it will not allow me to save, even though the script is almost identical to the previous one I've done.

 

Could anyone please tell what the issue is?

 

The script I'm trying to write is this:

scn MilitaryTomahawkLeveledListQuestScript

short iDoOnce

BEGIN GameMode

if (iDoOnce == 0)
AddItemToLeveledList VendorWeaponsAllMeleeAndHand CondMilitaryTomahawk 1 1 100
AddItemToLeveledList GunRunnersStoreTier2 CondMilitaryTomahawk 1 1 100
AddItemToLeveledList LootWeaponNCRRangerVeteran CondMilitaryTomahawk 1 1 100
AddItemToLeveledList LootWeaponNCRRangerVeteranHooverDam CondMilitaryTomahawk 1 1 100
AddFormToFormList NVAllWeapons WeapMilitaryTomahawk
AddFormToFormList WeaponLISTMeleeALL WeapMilitaryTomahawk
set iDoOnce to 1
StopQuest MilitaryTomahawkLeveledListMod
endif

END

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You need to use GECK 1.4 Powerup Mod. Comes in a "standalone" version for the "vanilla" GECK functions, and one for GECK with NVSE functions. It fixes and improves some issues while providing the missing messages when the GECK compiler finds an error or warning, and lets you save a script without compiling it. Considered "essential" by experienced mod creators.

 

FYI: WARNING: There is a compile all command in the GECK script editor, but it compiles ALL the scripts that are currently loaded into the GECK, regardless of their source plugin INTO YOUR PLUGIN, which will consequently override those scripts in any other plugin. This is best avoided (as in "never used") unless you really understand all the ramifications.

-Dubious-

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You need to use GECK 1.4 Powerup Mod. Comes in a "standalone" version for the "vanilla" GECK functions, and one for GECK with NVSE functions. It fixes and improves some issues while providing the missing messages when the GECK compiler finds an error or warning, and lets you save a script without compiling it. Considered "essential" by experienced mod creators.

 

FYI: WARNING: There is a compile all command in the GECK script editor, but it compiles ALL the scripts that are currently loaded into the GECK, regardless of their source plugin INTO YOUR PLUGIN, which will consequently override those scripts in any other plugin. This is best avoided (as in "never used") unless you really understand all the ramifications.

 

-Dubious-

I installed the Geck 1.4 Powerup Mod and it fixed the issue. The issue was I put "GunRunnersStoreTier2" when it was supposed to be "GunRunnerStoreTier2", I put an "s" where it wasn't needed. Thank you for the help.

Edited by ShawnSMB
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