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I made a Dungeon Pack. And people are reporting that they crash when t


Mehrunes201

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Links to my pack:

http://steamcommunity.com/sharedfiles/filedetails/?id=16688

http://skyrim.nexusmods.com/downloads/file.php?id=13128

 

 

As of writing this now, my mod has been downloaded 3500 times and there have been all these reports and they keep coming in:

(people are also reporting that it works just fine for them but here is a list of all the reports as of now)

Seems to crash whenever I attempt to enter the beginning DarkBrotherHood Sanctuary

 

 

 

Seemed like a great mod But yeah... Keeps crash. I'll keep it incase something changes.

 

 

 

I was really looking forward to this, but it's incompatible with some other mods and I'm not sure which ones.

 

 

 

warning! if you have this mod turned on and enter the cave of Clavicus Vile almost everything will be gone.I mean it literally.npc´s and yourself will be falling down forever

 

 

 

the game crashes whenever i approach these dungeons

 

 

 

This mod sounds really great, but sadly it crashes when I try to enter Dragon Reach in whiterun. However, it is most likely an incompatablility with one of my other mods.

 

 

 

I have the same issue as Cuneglas but i dont have 1.5 patch

 

 

 

Hi! First I have to pay you my respect for your great work!

 

But sadly, everytime I try to play with this mod activated, Skyrim crashes immediately.

 

Are there any incompatibilities known?

 

 

 

After downloading your mod floors started dissapering from dungeons. I uninstalled it and it started working just fine again. I was getting bottomless floors in dungeons and doors with white backgrounds behind them with no floor.

 

 

 

Damn..I'm conflicting with a mod somewhere..I have none that change those areas..I'm not sure what gives but I'm ctd with this installed..I'll see if I can't find which one it is!

 

 

@joshx336

Yup, same problem here.

I do have quite a large number of mods installed, so it might be no surprise. I'll look into it tomorrow and report back.

 

Nevertheless, it looks amazing thus far. Keep on working, OP!

 

 

@Mehrunes201...No I'm not running 1.5..And that's whats getting to me is I know it only adds exteriors..I'm not sure whats going on.

 

 

I am having some crashes when trying to leave dugeons, uninstalled your mod and everything was normal again, any word about that?

(I was trying to leave Kolskeggr Mine)

 

 

I was inside the Riverwood tavern when I installed the mod, and I had a CTD with no error messages any time I tried to exit. It was fixed when I removed the mod. I am not patched to 1.5.

 

 

Hm, indeed it crashes no matter what, i think its because i am using 1.5 beta patch, did you make these with an older patch perhaps?

 

 

I would like to tell you guy, but after installing version 1.2 my game keeps crashing after fast travel Uninstall and all is back to normal, didn't have the problems with the previous version..

 

 

its not the patch im on 1.4 and i get a crash on startup with this installed im guessing its a cell conflict or some other startup error

 

 

do you have them as individual DL also? perhaps we can narrow it down to a specific dungeon.

 

 

Yeah also ctd for me when i load a clean save, must be some sort of conflict, works when i have no other mods checked.

 

 

I didn't CTD, but have the same issue I had when first started the "Terramis Forgotten Ruins" mod, in that the screen is completely black and I can't do anything other than open my Task Manager and close the game back to Windows. I can't get the other mod to work either. It CTD's when transitioning into a load screen upon starting in the game. So, there are issues with your mod and the others guys for many people, including myself.

 

 

I merely added new cells and the only "change" I did is add entrances and exits into the world.

 

So I am very worried how this is effecting my success as a modder and I would really want some help.

Edited by Mehrunes201
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  • 2 months later...

Hello there,

 

I am also a dungeon modder, (mentioned in your user comments actually). Made Terramis' Forgotten Ruins, been trying to go around and let the other dungeon modders they're not alone in getting these sorts of comments about the dungeons not working or ctd's and whatnot. I honestly think this is not an issue with your work. I will when I have a moment try yours out, but there is some underlying problems with how Skyrim is dealing with dungeon mods to be sure. I understand how disheartening it is to watch your comment section fill up with complaints, especially after hundreds of hours of work, at this point I'm not sure it can even be avoided since we seem to be getting so little help from bethsoft on issues etc. I've tried several 'alternate' file structures with the help of community members etc. Even if the underlying engine issues didnt exist, mod conflicts would happen naturaly in some cases and are understandable, however in all the cases I've investigated the problems are not the fault of the modders in question.

 

To make matters even worse, because so many have had problems with dungeon/quest mods in general I think a large portion of the community is totaly avoiding them due to frustrations on their end, they want their game to work and that is totaly understandable. I've come real close to dropping the whole thing several times as I'm sure many have. Dungeon creation mods are the least played and downloaded mods by a longshot compared to other mod types. None of this sounds very encouraging I know, however I do believe that as time goes by, and the ck gets some adjustments from bethsoft and the stigma of dungeons/quests breaking peoples games gets a little less, we'll start to see some general improvement in these issues.

 

Again I have not personaly tried your mod yet, I intend to do so soon though. Contact me if you'd like to talk about these issues further as I have been smackin my head on that wall for a while now :wallbash:

 

Best Regards

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