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Any way to edit or disable reputation title change pop-ups?


trashgarbage666

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The only place I find any reference to these pop-up messages in the GECK is under Gameplay / Settings and typing "sRepTitle" into the filter.

 

I find them to be really disruptive, and was hoping I could convert them into corner messages (I'd shorten the text, obviously) or just outright disable them. Any information would be extremely appreciated. This is a mod I've wanted to make for a very long time.

Edited by punchbattle
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If I understand your question, what you need to do is to go into the messages themselves, and untick the Message Box option in them. The other choice is to script it, which I don't know how to do but suspect is possible and less labour-intensive. If I were doing this mod, I would grab this one:

 

https://www.nexusmods.com/newvegas/mods/47746

 

and I would look at its script to get an idea of how it finds messages and modifies them.

 

Edit: And of DLCs, if you're not used to using the G.E.C.K., you'll find it can't load multiple masters. What you need to do is open the GECK's .ini file and find the line about loading multiple masters, and then set it to 1 rather than the default of 0.

Edited by EPDGaffney
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I actually have the Tutorial Killer mod downloaded already! I've been looking it over for a while now. However, like I said in the original post, I can't find the faction messages in the first place to study them, Tutorial Killer mod or not. I suspect that the faction reputation messages aren't actually stored in the Messages section of the GECK, but I'm a total novice with this program, and could easily be wrong.

 

EDIT: Just as a side thing, I'm also curious if it's possible to find and disable the "your target's right leg has been crippled" messages. That's another one I can't seem to find.

Edited by punchbattle
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I see what you mean now. It never occurred to me that they wouldn't just use message boxes. Weird. I'll look more into it but I searched a bit and nothing so far.

 

I think I recall a discussion about that crippled limbs message and that it was determined you couldn't change it through conventional means. They're adding new functions to JIP all the time, though, so maybe check with them on that mod's page. I didn't see anything that stood out to me as helpful in this regard when I looked through JIP's functions on the wiki, but I'm not really an expert with the scripting, so I could miss something, especially something that would need to be used in an inventive way. I'd put a comment there on the JIP page, personally.

Edited by EPDGaffney
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Maybe checking the box "Hidden from PC" at the top of the Faction screen per faction that doesn't have it checked. Like with Legion or NCR ... they have multiple factions with quite a few having that checked.

 

Of course that might do something else you don't want happening ?

 

Not sure about the crippled limb message.

 

Add edit: I wonder if the game settings that start with "iMess " have something to do with it.

Although I can't fathom what to do with them. But also check all the string settings.

Since they are text. anything in the list that starts with s

Edited by Mktavish
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In your edit, Mktavish, you may be onto something. Have to look after.

 

But Hiding a faction from the PC hides the entire faction and conducts all functionality behind the scenes, so you don't generally want that. For example, people that smoke in the game are in a smokers faction, and there must be a script somewhere that tells them to smoke. If you want your NPC to smoke at random times as part of their idle behaviour, just add them to that faction and they will. Obviously, this faction is hidden from the player. Stuff like the Deathclaws faction and so on and so forth, is all hidden, but that's how the game knows deathclaws shouldn't attack each other.

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But Hiding a faction from the PC hides the entire faction and conducts all functionality behind the scenes, so you don't generally want that.

 

 

So what would happen with say the Legion main faction that is not hidden , if then it was hidden to the player ?

 

I was guessing they would stop getting reputation messages ... but what else ?

 

Being able to monitor a reputation stat in the pip boy ?

Edited by Mktavish
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Basically, haha. There could be more to it than that, but that would be the major problem. I suppose if OP doesn't mind that, that could be a solution. But it would be pretty great if we could find out where to access the messages and change them to corner messages.

 

Obviously, as a bit of a workaround, it could be scripted to put new messages in the corner that are identical to the old ones, and maybe add a new way of tracking reputation, such as notes that get added and removed. Certainly more work than I would put into it and more work than I'd expect to have to put into it, but it's the first thing I thought of.

 

Or maybe put a note with the console commands to check each faction's reputation and either force players to check it via console, or make a hotkey that prints it to a corner message.

 

Or better, an item for each faction, and if you use that item, it prints that corner message.

 

All very hacky, but the more work you put into it, the more streamlined and integrated the result. But I still feel that there must be a way to do it the way we thought we could: just editing the original messages.

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Hmmm ... I was browsing the string settings ... and it appears there are 4 messages in there.

 

sRepNegativeGain

sRepNegativeLoss

sRepPositiveGain

sRepPositiveLoss

 

Plus there is 2 for the sounds

 

sRepChangeNegSound

sRepChangePosSound

 

So I guess maybe just delete the string value on those ?

 

add edit : nope that didn't do it. All it did was remove the string value from the corner message leaving which faction changed and the sad/happy vault boy face icon.

 

But then there is the other message that pops up with the button and pauses game.

Telling you what your title is. Is that the message punchbattle is trying to get rid of ?

Not the corner one that flashes ?

Edited by Mktavish
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I saw those, yeah. But it's the one that pauses the game we want to change. To my recollection, the faction isn't actually mentioned in those, just the new reputation. I think the faction is referred to as 'the community', so that they don't need to have a different message for every faction.

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