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Perk - Hack and Slash


solidus2845

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So I've always been fascinated by the three weapon specialization perks - it's nice being able to specialize in one type.

 

The perks themselves, though, are virtually useless - So I opened up the creation kit to bolster them up to useful levels.

Hack and slash was my first interest. However, after bolstering the actual spell value (bleed damage - health) up to a magnitude of 3 for 10 seconds, it's very apparent

that this perk DOES NOT WORK AT ALL.

 

This perk uses several keywords to determine whether it fires or not - WeapTypeWarAxe + WeapMaterial. I made all of the material variations of the spell do the

same damage. I am using a war axe that does have the keywords WeapTypeWarAxe and WeapMaterialSteel. I am fighting a bear, which is not undead, ghost, or dwarven.

By all accounts of this damned scripted event, the enemy should have a fairly powerful DoT on them when I attack with my war axe - 3 damage for 10 seconds.

 

Except absolutely nothing happens. This perk, spell, spell effect, is totally broken and I have no idea how to fix it...Can anyone help?

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Nobody else is a little irritated that this perk is 100% broken? I've now tried all war axe types with rank 3/3 Hack and Slash - It simply does nothing...ever. Rank 3/3 with a daedric war axe should be 18 damage according to the magiceffect in the CK (3 damage a sec over 6 sec).

 

Like I saidI just beefed it up to 10 damage a sec for 10 sec, but it just does nothing no matter what values are used. Anybody else gotten this to work? Hell, has anyone changed it to something useful? I'd settle for any kind of war axe perk that works. It's a bit annoying that maces ignore armor,m swords crit, war axes do nothing.

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This sounds like a serious problem, wasting perk point into not functioning perk....

 

I don't aware of this as i never use war axe. But seriously i found the deep wound in Greatsword perk not worth or even not working, can't tell as it is chance based.

 

If this issue does exist, hope there will be mod or patch to fix in the future.

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I'm pretty sure that this perk does work considering one of my characters uses war axes exclusively and I can remember on many occasions, hitting things and having them run away and die. I even remember doing it to someone in Whiterun. The hit didn't kill him, but the bleeding out did a second later.

 

I don't know why it wouldn't be working for you.

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The perk should work for many. I made a thread about that perk set and some people told me it is a good perk set (so obviously it worked for them).

 

I have a question, does the hack and slash perk work with every hit? It isn't just some hits, but all hits, right?

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It should be all hits due to the way it is set up in the CK.

 

It simply looks for your equipped weapon to have the keyword "WeapTypeWarAxe." When you do have a war axe on, the perk allows for something called "apply combat hit spell." Of course, the spell itself is "perkbleed," etc. There are different spells for each weapon material (daedric being the highest at 3 damage for 6 sec).

 

What I have concluded is that the "apply combat hit spell" perk mechanic is entirely broken. I've select any number of other spells for it to apply and none of them work when I hit an enemy with my axe. Nothing is ever applied when this perk mechanic is specified.

 

 

 

As such, I've simply created my own weapon-perk mod. Hack and slash = One hand weapon attacks are 10/20/30% faster (only applied with ONE HAND armed, so it is functional with flurry). Bladesman = Attacks with one hand weapons have a chance to crit. Bone breaker = Attacks with one hand weapons ignore 25/50/75% armor. This way you can choose to spent more perks into the tree and all of your one hand weapons benefit.

 

I did the same for two-hand, though I'm not sure if the two hand perk (limbsplitter) is broken like hack and slash. Limbsplitter = Attacks with two hand weapons are 10/20/30% faster. Deep wounds = attacks with two hand weapons have a chance to crit. Skullcrusher = Attacks with two hand weapons ignore 25/50/75% armor.

I rather enjoy my new perk setup.

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