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Need help to stop FNV Crashing


ManlyMads

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I'm new to modding, so I mostly don't know what I'm doing.

 

I wanted to start a new playthrough of FNV but with a bunch of mods this time.

But know I can't stop it from crashing, I've tried to look into it but with no luck. I've tried BOSS but that hasn't helped

 

What I'm experiencing is the game loads up, I can play for a few seconds and it freezes with the message "ERROR Out of Memory"

 

Any advice would be wonderful.

 

And yes I have FNVSE and all of the DLC's.

Load order here

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 YUP - Base Game + All DLC.esm
7 7 FCOMaster.esm
8 8 AWorldOfPain(Preview).esm
9 9 NVWillow.esp
10 a Project Nevada - Core.esm
11 b Project Nevada - Equipment.esm
12 c Project Nevada - Rebalance.esp
13 d Project Nevada - Cyberware.esp
14 e NevadaSkies.esm
15 f YUP - NPC Fixes (Base Game + All DLC).esp
16 10 Mission Mojave - Ultimate Edition.esp
17 11 EVE FNV - ALL DLC.esp
18 12 populatedcasino.esp
19 13 FCO - GlowingOne.esp
20 14 FCO - NPC Changes.esp
21 15 FCO - OHSB NPC Edits.esp
FCO - Russell.esp
22 16 FCO - Willow (Cazy).esp
23 17 FCO - Willow.esp
24 18 The Mod Configuration Menu.esp
25 19 NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Basic Edition.esp
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1) how much system ram does your computer have

2) what are the specifics for your CPU

3) everything looks like it's placed correctly with one HUGE exception

 

You can't use that many mods with out a BASHED patch. A Bashed patch makes all your mods work together in a "more" seamless manner

 

Watch the video below, then follow MY guide STEP by STEP :)

 

 

https://forums.nexusmods.com/index.php?/topic/2247404-fallout-new-vegas-beginners-guide-to-modding/

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To expand upon that advice, please see the wiki "FNV General Mod Use Advice" article (which refers to and recommends Gromulos' excellent guide) but also covers other things you need to know. To touch on just a few points covered there:

 

* Use a 4GB Patcher so the game uses more than the default of 2GB allocated to 32-bit games.

* Use a "mod manager" to organize your mod installations. There are several choices with links to tutorials for each. (Like Gromulos, I prefer Wrye Flash myself.)

* FNV has a smaller "plugin cap" than other games you may be used to (or may not even be aware of). Exceeding this causes many "strange things" to happen.

* There is a basic game "load order" you need to have the vanilla game and "downloadable content" (DLCs) sorted in or the game may not even start.

 

And much more. But most (probably 95+%) of issues you will encounter are known. When you do have problems, please provide ALL the information requested in the wiki "How to ask for help" article.

All of the following may not apply to your specific situation, but are worth repeating anyway.

Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.

Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

"Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than both of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well.

Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

Finally, please see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide if the "basic fundamentals" above are insufficient to resolve your "out of memory" problem.

-Dubious-

Edited by dubiousintent
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