ClarkWasHere Posted December 22, 2017 Share Posted December 22, 2017 (edited) So I've been trying to make a mod that has sound effects play via a script. The problem is that the sound effects preview fine in the editor, but don't play when called via script in-game. Here's how the sound is set up in the Construction Set: Here's what the script call looks like: PlaySound KQBombDetonationSNDClick That script code is called via the caster of a spell. I know that the function call should work as I've already replaced the custom sounds with a default one and heard it work. I've even put the sound file into a BSA with the BSA's name being the plugin name, and that didn't work. I've attached the sfx file just in case if that's where I messed up. I used audacity and saved it as a 32-bit wav at 44khz. If anyone can help me, I'd be really grateful! Edited December 22, 2017 by ClarkWasHere Link to comment Share on other sites More sharing options...
Striker879 Posted December 22, 2017 Share Posted December 22, 2017 Mono or stereo? Pretty sure they need to be mono for the game to use them. Link to comment Share on other sites More sharing options...
ratkiller13 Posted December 23, 2017 Share Posted December 23, 2017 Downloaded the file, I'm getting "unsupported audio format" in real player, "ACM driver error" in Power Sound Editor. Assuming this WAV file plays on your system normally, you could try checking the 2D box ON and see if that plays in game.https://cs.elderscrolls.com/index.php?title=Sound Link to comment Share on other sites More sharing options...
Surilindur Posted December 25, 2017 Share Posted December 25, 2017 (edited) VLC plays the attached sound file just fine. Maybe checking the 2D tickbox would have some effect? For example, a tutorial over at TES Alliance recommends ticking the 2D box if the audio is not mono: link Other than that, there might have been some requirements with regars to bitrate (constant at some value) and the like for dialogue audio, but I cannot remember what they were, exactly, and the requirements probably do not apply for norma sounds anyway, I would imagine? :huh: Edit: There exists a post by fore over here that links to the CS wiki page for dialogue audio, in case some of it would be relevant for other audio (no idea if any of it would be). Edited December 25, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
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