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Dynamic Player Body


oscardaguy

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This may seem borderline fetishist, but I'd really like to work with someone to develop a mod in which the actions the player takes affects their body. I believe it would be possible with the latest version of looksmenu.
Fallout 4 contains a base level three way slider for designing your character's body, fat, fit or skinny. Thus the player would be able to design their desired base body with looksmenu and the actions the take would nudge the body triangle slider in different directions.

The main idea:
Heavy eating shifts the slider in the direction of overweight
Usage of the fitness equipment moves it towards fit.
Frequent sprinting and movement, with little to no eating, shifts it towards skinny.
Being at the far end of each corner of the spectrum would provide the player with various buffs and debuffs towards their stats.
E.g. 100% overweight grants a temporary version of the lead belly perk and a + modifier to damage resistance, but at the price of a -2 to charisma and -2 to agility and endurance with impediments of sprint speed.
100% muscle grants +2 strength -2 to intelligence and various temporary versions of perks such as strong back.
100% skinny is a +2 to agility, with reduced carry weight and health.

I'm sure these can probably be better fleshed out as things go.

Looksmenu allows for the application of specular skin maps on indivuidual body parts in the form of tattoos. Visibility of these items can also be tweaked from 0% being invisible to 100% bold. Musclemaps could be created and the visibility of them slowly upped as the player character scales higher on the fitness corner. This could also be done for skinny and fat, to emphasise the gaunt and overweight shape, though it may be more difficult to do.
Also, this would mean creating seperate versions for different bodies. CBBE would be the base of the mod, with atom body and others being supported later.

I feel like such a mod would provide more immersion for the player, especially in gamemodes such as survival or Frost, where food and such are essential. Thus meaning the player will have to balance and manage their body. Different foods could affect the player character in different ways, more healthy options such as Brahmin steak counting less towards pushing the player character into a state of overweight than say Fancy Lads or something.

Naturally this should all be tweakable in an Mcm menu, for the playerâs comfort, with an option to disable the mod entirely and the ability to reset their characterâs weight balance. Foods could also be tweaked as to how much they impact the body.


Tl;dr
Eating lots makes your character fat
Exercising makes em fit
Running around and jumping lots makes em skinny
All come with buffs and debuffs that youâd associate with such states.

See this for reference:
https://www.nexusmods.com/skyrim/mods/70243/?

Edited by oscardaguy
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Interesting idea.

I posted a similar suggestion once, but more towards cosmetic stuff like dirt or scars. Maybe it could be combined?

Cool, Iâm interested to hear your idea. I also had another one for the ability to do makeup on the fly with a pocket mirror and various items. But thatâs probably more work than developing a dynamic body mod.

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Overlays could probably do it, they can be added over the skin texture without eliminating or changing the skin texture to another skin texture type beyond that necessitated by the dirt or whatever. So it's just a matter of figuring out how to trigger the overlay.

I assume youâre talking about the other guyâs bruises and scars mod, but from my guess I think he wants something slightly more elaborate then that, a dynamic system of where you get hit a bruise appears and scars appearing from wounds over time. That sort of thing.
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Similarly, I would like to see dynamic hair and beard growth (a la Witcher 3?). There are enough hair/beard mods out there that, surely, there is the capacity to render some sort of progression over time.

 

If you've been wandering around the wasteland in a gas mask for a week, I would think that your coif is bound to suffer :)

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This reminds me of GTA3:SA. It was a cool feature then and still cool now. Also the bruising and dirt and what not would be cool too. As for the pocket mirror, I know there's a mod where you craft at the settlement a mirror that let's you change your looks. Perhaps it's not as bad as it could be, if you have the script or ability to toggle the looksmenu by using the mirror.

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Similarly, I would like to see dynamic hair and beard growth (a la Witcher 3?). There are enough hair/beard mods out there that, surely, there is the capacity to render some sort of progression over time.

Â

If you've been wandering around the wasteland in a gas mask for a week, I would think that your coif is bound to suffer :)Â

I believe there was a mod made for skyrim which attempted to imitate this, but even then it was rather awkward and difficult to do, and it basically consisted of cycling your hairstyle through the vanilla hairstyles after a certain time period had occurred. This was the easiest method to do it because what the Witcher 3 does is built into the engine and would require major changes to Bethesdaâs engine in order to incorporate it. The mod kinda fell short.

 

This is mostly to do with the fact that what The Witcher 3 did with its hair growth simulation was previously never done and itâs less about hairstyles and more to do with an engine capable of tracking hundreds of individual threads progressively growing longer over time. I donât think Bethesdaâs engine supports such an intensive process, nor has the ability to do it.

 

I probably butchered the explanation but I wish we could have that kinda mod too man.

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This reminds me of GTA3:SA. It was a cool feature then and still cool now. Also the bruising and dirt and what not would be cool too. As for the pocket mirror, I know there's a mod where you craft at the settlement a mirror that let's you change your looks. Perhaps it's not as bad as it could be, if you have the script or ability to toggle the looksmenu by using the mirror.

Yeah, Iâll get in contact with some of the modders responsible for looksmenu and such and see if it can be done.
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