Dubbyk Posted December 23, 2017 Share Posted December 23, 2017 So I'm remaking the precombied info for my insanly modded game, the files the CK spits out for the new data a quite large and I've seen a few mods have their BA2 for this data with the default compression. But the CK seems to keep the compression off by default. Is this just what the CK normally does? Always keeps it off or is the CK trying to tell me I should not turn it on? Side question: The data I'm pulling in is coming from my 3 locations merges, Batch 1 ,2 and 3. So I load up the CK, Have it load batch 1,2,3 at the same time. Generate the data and then save it to a 4th file, "Precombine test", the next time I open the CK I should load up all 4 files and set Precombinetest as the active file so any new data I generate is added to that .esp and it's corresponding BA2 files correct? Link to comment Share on other sites More sharing options...
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