NuttedTooHard Posted December 24, 2017 Share Posted December 24, 2017 clicking on properties gives meSCRIPTS: Cannot open store for class "Fragments:Quests:QF_HawthorneComp_01002E24", missing file? and hitting compile after typing FollowersScript.GetScript().DismissCompanion(Hawthorne.GetActorReference()) gives me Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Quests:QF_HawthorneComp_01002E24"...C:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(18,24): script property Alias_HawthorneComp already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(18,24): script variable ::Alias_HawthorneComp_var already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(18,24): script property Alias_HawthorneComp already has a get function definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(20,19): script property pHawthorne already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(20,19): script variable ::pHawthorne_var already definedC:\Users\Spencer\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_HawthorneComp_01002E24.psc(20,19): script property pHawthorne already has a get function definedNo output generated for Fragments:Quests:QF_HawthorneComp_01002E24, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Quests:QF_HawthorneComp_01002E24 I'm stuck until i figure this out, any help would be appreciated Link to comment Share on other sites More sharing options...
Carreau Posted December 27, 2017 Share Posted December 27, 2017 Pull up the actual .psc and see what properties are being called. The location should be in 'Fallout 4\Data\Scripts\Source\User\Fragments\Quests' and labeled something like QF_name of your quest_baseID.psc You'll see every script fragment for that quest, and at the bottom should be all the properties. To me, it looks like you've managed to get additional property definitions into the code, so the compiler is having trouble sorting through the repeated property definitions. You can try to delete them, and then when you go back into creation kit, you'll have to recreate the properties and fill them in for your particular quest. Link to comment Share on other sites More sharing options...
Recommended Posts