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"Do it yourself, Preston."


SirDanest

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What if you created a separate map outside of the pipboy interface, like in a book, or something? That way, you'd avoid having to deal with the scripting issues of the pipboy itself. Although couldn't you just assign markers to a handful of random groups (say 5-10, exact number varying depending upon certain conditions that can be preset) so that their markers appear on the map? Wonder if there's a way to do so without touching the pipboy map, which is why I mentioned just creating an entirely new map interface outside of the pipboy, like a paper map or a map in a book.

 

Failing the map option entirely, the dialogue options are still possible, and would just require minimal scripting similar to the mods that automate your settlers collecting junk, selling items in the stores, etc.

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I'm personally not going to ask for too many complex features as I think something on the simple side is more likely to get made. :wink: If Preston goes off to save a settlement without me once in a while, I'm satisfied.

Maybe just a settlement buildable or something -- minutemen barracks. Those assigned there go automatically to protect other settlements.

Edited by SirDanest
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Yep, that and the dialogue option would simplify the scripting. Preston tells you, triggers the dialogue, you tell him to go grab some men and get to it. There it is.

Yes, that should work.

 

Maybe do it through a new quests, which checks if any of preston's quests are currently running on start. I have no idea if this would be more or less than editing the individual quests.

 

Basically this new quest waits a while, then rolls a die and just sets the original quest als success if it worked. For quests about conquering settlements, Preston could get reassigned to the settlement on success. Like, he cleared it out, now he holds position and waits for you.

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IF only, the Settlers we were suppose to be protecting would just recognize you as a bigger threat than the raiders. Then we could just skip their dialogue and setup a new settlement. Or just totally remove those quests and make them like the PAM quests where you need to Set up defenses and then it's done. Yeah. Easier said than done.

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i was thinking there could be like a Notice Board system like the one from The Witcher games and the mod for Skyrim where players have the optional leisure to check in on every now and then or another version where while the player still has some leisure, maybe a consequential negative effect happens, like maybe let's say if you stop protecting settlements in a certain amount of time of when you pick up a mission on the "notice board", your settlers or the minutemen stop trusting you and leave (your settlement) (or something of that effect
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