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How to create a bow with multiple objects (NiTriStrips)s


allomerus

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Hello everybody!

 

My relentless researches have lead me to believe that making custom bows remains somewhat of an unexplored - or outright obscure - area.

 

All the Oblivion bows I have studied only contained a single mesh (NiTriStrips) along with the usual arrowhelper and arrowbone.

 

My own attempts at creating a bow with multiple NiTriStrips (because my final goal is to produce a model with different materials) have only granted me partial success: Simply duplicating the NiTriStrips in a working bow model (which means both NiTriStrips ahve the same properties) give a bow with one part that works correctly (the original one), and another that remains drawn all the time and simply twitches when I tab in and out of the character menu.

 

Strangely, a bow whose NiTriStrips have been duplicated will appear to be functional in NifSkope...

 

It's the twitching part that annoys me the most... It means that the NiTransFormController is still functional, but that it does not respond to the same command. As to know why it ''works'' when I tab in and out of the menu, that's beyond my reach...

 

So my question is this:

 

- IS there a way to make a bow with multiple NiTriStrips?

 

If not,

 

- IS there a way to make a single NiTriStrips have multiple NiTexturingProperty (s) and NiMaterialProperty (s)?

 

Also,

 

- Can someone tell me what is the NifSkope manipulation we can do to bind ''by hand'' a NiTransFormController to its bone?

 

Thanks a lot for your time! I'm forwarding a model of my (unfinished) bow as a means of twisted self-advertising.

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