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Are my mods in the correct load order?


moe123321

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I just wanted to know if my mods are in the correct load order. I also want to know if any of these mods are known to conflict with each other, in other words are there any incompatible mods?

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
Falskaar.esm=1
Campfire.esm=1
ClimatesOfTamriel.esm=1
moonpath.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Wyrmstooth.esp=1
SkyUI.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Cloaks.esp=1
Immersive Weapons.esp=1
UFO - Heartfire AddOn.esp=1
UFO - Dawnguard AddOn.esp=1
UFO - Ultimate Follower Overhaul.esp=1
moonpath_questdata.esp=1
Hunterborn.esp=1
Frostfall.esp=1
RealisticWaterTwo - Waves - Wyrmstooth.esp=1
Darkend.esp=1
summersetisles.esp=1
RealisticWaterTwo - Waves - Dawnguard.esp=1
RealisticWaterTwo - Dawnguard.esp=1
Apocalypse - The Spell Package.esp=1
Ordinator - Perks of Skyrim.esp=1
Apocalypse - Ordinator Compatibility Patch.esp=1
Imperious - Races of Skyrim.esp=1
Aurora - Standing Stones of Skyrim.esp=1
Wintermyst - Enchantments of Skyrim.esp=1
UltimateCombat.esp=1
TKDodge.esp=1
ClimatesOfTamriel-Dungeons-Hazardous.esp=1
ClimatesOfTamriel-Interiors-Warm.esp=1
ClimatesOfTamriel-Nights-Level-1.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
Cloaks - Dawnguard.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Convenient Horses.esp=1
RealisticWaterTwo - Waves - Falskaar.esp=1
DSerArcheryGameplayOverhaul.esp=1
AMatterOfTime.esp=1
Dr_Bandolier.esp=1
BarenziahQuestMarkers.esp=1
UnreadBooksGlow.esp=1
IcePenguinWorldMap.esp=1
UFO - Dragonborn AddOn.esp=1
Immersive Citizens - AI Overhaul.esp=1
RealisticWaterTwo.esp=1
RealisticWaterTwo - Wyrmstooth.esp=1
RealisticWaterTwo - Legendary.esp=1
RealisticWaterTwo - Waves.esp=1
RealisticWaterTwo - Dragonborn.esp=1
Immersive Citizens - MTE patch.esp=1
RealisticWaterTwo - Falskaar.esp=1
Alternate Start - Live Another Life.esp=1
Bashed Patch, 0.esp=1

On a side note, I made a Bashed Patch using Wrye Bash.

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I'm going to say no..

RealisticWaterTwo - Waves - Wyrmstooth.esp=1

RealisticWaterTwo - Waves - Dawnguard.esp=1
RealisticWaterTwo - Dawnguard.esp=1

Shouldn't they be below
RealisticWaterTwo.esp?

RealisticWaterTwo - Waves - Wyrmstooth.esp=1 BELOW RealisticWaterTwo - Wyrmstooth.esp=1

Shouldn't it be?:

 

1 = UFO - Ultimate Follower Overhaul.esp=1

2 = UFO - Dawnguard AddOn.esp=1
3 = UFO - Heartfire AddOn.esp=1

The logic here being; 1 is the main package & 2, 3 is the add on. 2 & 3 need the data from 1 to function?

Unless it has been stated on the mod's page that you do otherwise. ( I don't know UFO well)

I'm no expert so take my advice with a pinch of salt and do some further research.

 

It's hard to answer such a question as we all have different load orders & for me to say a definitive yes, I would have to read through all of your mod's pages, look through Tes5Edit and do the testing in game.... No one is going to do that for you.

There are some great guides out there. Do yourself a favour, you'll save yourself a lot of time & headaches, and put the work into knowing what you're doing. Ask here if you need clarification on anything, but learning how to mod is paramount.

(I'm assuming your level of skill to be low from having only one post here & your load order)

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