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Fallout 4 worth buying ?


seweryn

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Just to put my two cents worth in (Kaching!) I have played 1770 hours so far and have yet to get tired of it. On thing is don't forget about Nexus Mods and Community. There are many very good mods available for free download and some are most exceptional. Your coin will be well spent.

Hope you enjoy the game.

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I think the main thing to keep in mind before going into the game is that it is not like the previous Fallouts - this is more of an action game with RPG elements.

That being said, it is still a very immersive and enjoyable experience (esp. with mods, but for me they weren't necessary on the first playthrough).

I see some people saying that if you enjoyed the previous Fallouts you wouldn't like this one, but that's not necessarily true. I personally think F2 is the best, enjoyed F3 and NV a lot, but F4 is probably the one I played the most.

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" Fallout 4 worth buying ? "

 

Well, that all depends on how much experience you have with FO/ES simulator series.

 

It's sorta like marrying plump red headed girl that drives a 1952 Studebaker.

 

You must not only fully understand the consequences of your own actions but learn to appreciate her attributes as well.

 

https://www.youtube.com/watch?v=eXSI_Rwr57Y

 

Buck

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  • 1 month later...

WOW! Does that commercial take me back.. Of course I am three days older than dirt (or at least if feels that way sometimes) and remember these commercials on my families Cromwell television, black and white of course. Screen size was just over 12" diagonal and was so sharp I could count the sequins on the dresses of the dancers.

Wow, again!

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Is it worth buying? If the GOTY edition is down at 20 bucks it's prob ably worth a try. The problkem is the game is a terrible RPG, wastes a perfectly good setting and is a skinner box trap of explore, shoot and loot. For me, this was an abject waste of my time.

Witness video:



My recommendation, don't buy it. If you do buy it, get GOTY and get it on sale.
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The main questline in FO4 is generally disappointing. That said, there are a wealth of other stories to be found throughout the Commonwealth, many of them in unmarked locations.

If you enjoy exploring, FO4 and the Far Harbor addon will appeal. A lot of Boston made it into the game, and there are some great locations to find and explore.

NukaWorld had potential, but as it was released is mainly for those who for some reason want to play a raider.

Mechanist is fun but short. It does add new random encounters to the Wasteland, which spices things up.

The remaining addons are mostly for settlement building.

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I find it amusing when people who hold up FO NV as the gold standard complain about explore-fight-loot-repeat, because my NV game (outside of the main quest) is explore-fight-loot-return to Big MT to sell loot to pay for gear repairs, more stimpaks and more ammo-repeat.

Edit: don't get me wrong, I really like FONV. But I sometimes feel like Erik the Viking, going out killing and looting to be able to pay for the next expedition. So glad they got rid of item condition/maintenance in FO4.

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I find it amusing when people who hold up FO NV as the gold standard complain about explore-fight-loot-repeat, because my NV game (outside of the main quest) is explore-fight-loot-return to Big MT to sell loot to pay for gear repairs, more stimpaks and more ammo-repeat.

Edit: don't get me wrong, I really like FONV. But I sometimes feel like Erik the Viking, going out killing and looting to be able to pay for the next expedition. So glad they got rid of item condition/maintenance in FO4.

Yeah but you're forgetting the world building. The side quests were many and character-defining, there was rich lore about things that had happened in the last 10 years, versus in Fallout 4 (and 3) where nothing interesting happened after 2077 until you come along. DLC aside, there wasn't a lot of dungeon crawl. You had five dungeons in Vegas: The Bison Steve, Repcon Testing, Repcon HQ, Helios One Tower and the Securitron Vault. Even then, the Bison Steve and Securitron Vault were mercifully short, Repcon Testing had enough character interaction to break up the monotony and Recon HQ could result in every level of security being neutralized.

 

I don't mind exploration. I mind when exploration and looting are at the heart of the game. I don't like games where I can only kill to advance. ANd I hated the settlement system because they literally are telling you to do the world building yourself, oh but you can't create quests or new characters or train people up in their skills. I don't play an RPG to be an interior decorator. I do it to ROLEPLAY (as in the case of Fallout New Vegas) or participate in a story, like the Witcher or Banner Saga.

 

So no, it's not the skinner box loop that's the problem, it's that the skinner box loop is the only thing this game has. It's a bog standard, mediocre FPS with poor world building, a wasted setting, no real choices and no real consequences and a settlement mode I would have hated even if Sim Settlements shipped with the game because they build the world around it.

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I find it amusing when people who hold up FO NV as the gold standard complain about explore-fight-loot-repeat, because my NV game (outside of the main quest) is explore-fight-loot-return to Big MT to sell loot to pay for gear repairs, more stimpaks and more ammo-repeat.

Edit: don't get me wrong, I really like FONV. But I sometimes feel like Erik the Viking, going out killing and looting to be able to pay for the next expedition. So glad they got rid of item condition/maintenance in FO4.

Yeah but you're forgetting the world building. The side quests were many and character-defining, there was rich lore about things that had happened in the last 10 years, versus in Fallout 4 (and 3) where nothing interesting happened after 2077 until you come along. DLC aside, there wasn't a lot of dungeon crawl. You had five dungeons in Vegas: The Bison Steve, Repcon Testing, Repcon HQ, Helios One Tower and the Securitron Vault. Even then, the Bison Steve and Securitron Vault were mercifully short, Repcon Testing had enough character interaction to break up the monotony and Recon HQ could result in every level of security being neutralized.

 

I don't mind exploration. I mind when exploration and looting are at the heart of the game. I don't like games where I can only kill to advance. ANd I hated the settlement system because they literally are telling you to do the world building yourself, oh but you can't create quests or new characters or train people up in their skills. I don't play an RPG to be an interior decorator. I do it to ROLEPLAY (as in the case of Fallout New Vegas) or participate in a story, like the Witcher or Banner Saga.

 

So no, it's not the skinner box loop that's the problem, it's that the skinner box loop is the only thing this game has. It's a bog standard, mediocre FPS with poor world building, a wasted setting, no real choices and no real consequences and a settlement mode I would have hated even if Sim Settlements shipped with the game because they build the world around it.

 

 

I apparently found more to do than you did, more story to experience, and more interesting people to interact with in both 3 and 4.

I have not found any side quests that I found particularly more "character defining" than in 3 and 4. And I did find exploration and looting to be at the heart of the game, as with every Bethesda open-world game. It's an open world. Go explore. Find new stuff to use when you finally go deal with the big bads at the end of the main quest. If all you want is the main quest, you can do that, too, but to deny that FO:NV is about exploration is to deny 2/3 of the game.

 

As to the rest of your opinions about the game, again, your experience obviously differs, to the point where I wonder how much of FO4 you actually played. Perhaps you have a different definition of "world building" than I do. I found a lot of lore about what happened in the prior 10-50 years in FO4. I found a lot of interesting NPCs to interact with. I enjoyed the factions more than I did in NV, where I basically wasn't given a reason to care about any of them, other than wanting to oppose the Legion.

You obviously have a different definition of "roleplay" than I do, because I was able to roleplay my characters just fine, and enjoy it every time, in all three games. The only significant roleplay difference that I saw (outside of more varied dialogue choice) was that in NV there are more "evil" factions that you can be part of at one time or another, which makes sense since your character begins as tabula rasa instead of having an actual background prior to leaving the vault in the other games. Since I rarely roleplay villains (got burnt out on it a long, long time ago in tabletop rpgs), that wasn't a big issue for me.

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