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Need some help making a simple headshot script


trashgarbage666

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Oh, I actually didn't know that about Begin blocks! Thank you for catching that!

 

I've been tinkering more, and I still haven't been able to get a single JIP NVSE function to work. I tried updating NVSE just case, but I'm not sure if there's a "formal" way to do it. I just kind of re-downloaded what I assume to be the newest version (5.14b) and overwrote what was already in my New Vegas directory. Nothing seemed to change. I'm kind of at a loss for what to do. Nobody in the comments appear to have the problem I'm having, and google wasn't much help either.

Edited by punchbattle
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Do you need to get your GeckPowerUp working with JIP ?

 

Never heard of GeckPowerUp!

 

EDIT: Sorry for the double-post. Meant to hit Edit.

Edited by punchbattle
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I was wrong about the Begin block thing. I thought I'd had an error on that before but maybe it was something else.

 

Updating NVSE is mandatory, and you will then need to make GECK run with NVSE. So, make a shortcut the the NVSE loader, then right-click and open its properties, and do this:

https://prnt.sc/hyp6k0

 

Edit: So, basically, I'm just adding

-editor

to the target of the NVSE shortcut. I later changed its icon as well.

Edited by EPDGaffney
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Before seeing your post, I decided to wipe and reinstall everything just to be sure nothing else is secretly interfering. So now I'm working with a completely vanilla copy of the game, along with all DLC, and JIP NVSE -- that's it. Oddly enough, after reinstalling and trying to load my mod along with its masters, the NVSE GECK spat out an error. "Multiple master files selected for load. Load operation aborted." I had to go into GECKCustom.ini and change bAllowMultipleMasterLoads from 0 to 1 just to get it to load. Hopefully not a sign of bad things to come.

 

I never knew NVSE had its own "version" of GECK. I must've skimmed over the instructions when setting it up this first time. Maybe that's what was causing the problem! BRB while I give those JIP functions a second try.

Edited by punchbattle
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That's normal on any version of the editor if you are trying to load multiple masters, far as I knew anyway.

 

You know what I think is happening? You probably never moved your NAM files out of there. There's a NAM file for every master and it causes the GECK to tick them all automatically when you attempt to load something. Just move the NAM files into their own folder or delete them and that will stop happening. To my knowledge, they don't do anything useful, but I have them in a folder just in case.

 

Do you actually need any content from the DLCs? If you don't, you will probably wind up having one as a dependency unless you move the NAM files.

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Do you need to get your GeckPowerUp working with JIP ?

 

Never heard of GeckPowerUp!

 

EDIT: Sorry for the double-post. Meant to hit Edit.

 

 

If you are running the NV Geck with out PowerUp ... you are an exception to the rule.

 

I myself am unclear as to need to launch with it's .exe or NVSE launcher ?

 

But I use both ... depends on the file I am working on. And no I do not have JIP installed.

 

Does JIP have it's own launcher ?

Edited by Mktavish
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Oh by the way ... NVSE ... is not it's own geck version.

 

What it does is teach the engine a bunch of new words in its language.

 

JIP does the same thing.

 

So basically ... what they are is a pre loader bunch of information.

 

The old .exe understood this ... Then Fose told it something different ... a tack on loader.

Then FNV had its new set of rules to tack on to the engine.

 

And of course Fose had to make a Fallout NewVegas version. Then so on ...

Edited by Mktavish
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Oh by the way ... NVSE ... is not it's own geck version.

 

Oh, I'm aware. Hence why I put quotes around the word "version".

https://4.bp.blogspot.com/-KvS7rOG6d34/U-1is0pf35I/AAAAAAAAVbc/1sIfr6d7CBc/s1600/chicken.jpg

 

 

Do you actually need any content from the DLCs? If you don't, you will probably wind up having one as a dependency unless you move the NAM files.

 

I do! These headshot mechanics are just one part of an overhaul mod I'm making!

Edited by punchbattle
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