chucksteel Posted December 27, 2017 Share Posted December 27, 2017 I was wandering if anyone could ether de-compile for me or give me pointer on de-compiling some of the CC content scripts. I've tried to use Chanpolion to do it but it always fails in one way or another. What I want to do is to simply remove the "On Game load Add item for the shotgun and the backpack" I would like to have to find them or buy them and not just magically be given them when I load a new game or a save. It just really bugs me to get stuff for free! I know how to edit the scripts if I had the source code but the lovely CC content doesn't give us source code. :wallbash: Thanks for any help or pointers Link to comment Share on other sites More sharing options...
Deleted15964729User Posted December 27, 2017 Share Posted December 27, 2017 Hey, I've not had any issues with this. Can you name an exact script that failed? Link to comment Share on other sites More sharing options...
chucksteel Posted December 27, 2017 Author Share Posted December 27, 2017 I'll fully admit my problem are most likely my fault! I'm not the best with scripting. :wallbash: The scripts are QF_FSVFO4001_StartupQuest_01000918QF_InjectAdd_Quest_01000825langnao, Helped me out and De-Compiled the scripts for me. Link to comment Share on other sites More sharing options...
chucksteel Posted December 27, 2017 Author Share Posted December 27, 2017 For my next question, how do I get the Ckit to read the Creation Club source files? I've added [Papyrus] sAdditionalImports = "$(source);.\Data\Scripts\Source\CreationClub;.\Data\Scripts\Source\DLC01;.\Data\Scripts\Source\DLC02;.\Data\Scripts\Source\DLC03;.\Data\Scripts\Source\DLC04;.\Data\Scripts\Source\DLC05;.\Data\Scripts\Source\DLC06;.\Data\Scripts\Source\Base" To my CreationKitCustom.ini, All DLC are now readable but, when I try to edit creation club source files it's just grayed out. Did I do something wrong when adding to the .ini? Thanks Link to comment Share on other sites More sharing options...
pra Posted December 27, 2017 Share Posted December 27, 2017 Hm, if you decompiled these scripts, have you seen any previously unknown functions?One of the times they broke F4SE was to add some new functions for paid CC mods, without telling what they actually added, obviously. Link to comment Share on other sites More sharing options...
chucksteel Posted December 27, 2017 Author Share Posted December 27, 2017 Well there is always stuff I don't understand in these scripts but, I don't think so, at least not in this one. ScriptName CreationClub:FRSFO4001:Fragments:Quests:QF_InjectAdd_Quest_01000825 extends Quest Const hidden ;-- Properties -------------------------------------- LeveledItem Property ccFRSFO4001_LL_HandmadeShotgun Auto Const LeveledItem Property ccFRSFO4001_LL_HandmadeShotgunTriple Auto Const LeveledItem Property ccFRSFO4001_LL_HandmadeShotgun_Unique_Any_50 Auto Const LeveledItem Property LLI_Raider_Weapons Auto Const LeveledItem Property LLI_Raider_Weapons_Boss Auto Const ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- Function Fragment_Stage_0010_Item_00() Quest __temp = Self as Quest creationclub:vendorlistinjectorscript kmyQuest = __temp as creationclub:vendorlistinjectorscript Game.GetPlayer().AddItem(ccFRSFO4001_LL_HandmadeShotgun as Form, 1, False) kmyQuest.AddToVendorWeaponLists(ccFRSFO4001_LL_HandmadeShotgun, 1, 1, False) kmyQuest.AddToVendorWeaponLists(ccFRSFO4001_LL_HandmadeShotgunTriple, 1, 1, False) kmyQuest.AddToVendorWeaponLists(ccFRSFO4001_LL_HandmadeShotgun_Unique_Any_50, 1, 1, False) LLI_Raider_Weapons.AddForm(ccFRSFO4001_LL_HandmadeShotgun as Form, 1, 1) LLI_Raider_Weapons.AddForm(ccFRSFO4001_LL_HandmadeShotgunTriple as Form, 7, 1) LLI_Raider_Weapons_Boss.AddForm(ccFRSFO4001_LL_HandmadeShotgun as Form, 1, 1) LLI_Raider_Weapons_Boss.AddForm(ccFRSFO4001_LL_HandmadeShotgunTriple as Form, 7, 1) Self.stop() EndFunction Link to comment Share on other sites More sharing options...
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