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GPU only at 50% Vram under 50%


memamu3

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Hi,

while im playing my two 1070ti are only at 50%.
The Gpu Ram is not even close to 50%.
Most of the time im playing with 50FPS but in some areas im dropping to 30FPS sometimes even under.
But still the GPU usage is not going over 50%

Maybe i could tweak my INIs better?

Here my stats:
i7-4790K
32GB Ram
2x1070 TI ( under -> Nvidia Control ->Program Settings -> Skyrim -> SLI rendering mode -> Force alternate rendering 2 )

Skyrim Legendary Edition

 

Here is my Skyrim INI

[General]
sLanguage=ENGLISH

uGridsToLoad=9
uExterior Cell Buffer=100

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMaxGrassTypesPerTexure=7

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1



Here is my SkyrimPrefs INI

[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
fInteriorShadowDistance=2500.0000
fShadowDistance=2500.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iShadowFilter=4
iShadowMode=4
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
fShadowBiasScale=0.1500
fShadowBiasScale=0.1500
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iBlurDeferredShadowMask=5
bFloatPointRenderTarget=1
bFXAAEnabled=1
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=1.0400
bShadowsOnGrass=1
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
bTransparencyMultisampling=0
iWaterMultiSamples=0
iMultiSample=1
bDeferredShadows=1
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFull Screen=0
iSize H=1200
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=1
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=250
iMaxDecalsPerFrame=800
sD3DDevice="NVIDIA GeForce GTX 1070 Ti"
iAdapter=0
iPresentInterval=0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=10000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[interface]
fMouseCursorSpeed=1.0000
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=3
[Controls]
bUseKinect=0
fMouseHeadingSensitivity=0.0200
fGamepadHeadingSensitivity=1.9000
bAlwaysRunByDefault=1
bInvertYValues=1
bGamePadRumble=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=268640437
fVal6=1.0000
uID6=268640434
fVal5=1.0000
uID5=268641816
fVal4=1.0000
uID4=268640438
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[General]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultSkyCell=10.0000
fLODFadeOutMultObjects=12.9000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
bShowAllResolutions=0
uLastAspectRatio=4



Here is my enblocal.ini

/*=======================================================================================================================================
K ENB Pure Light w/ Weather System
0.000, -0.625 or -0.125 LOD Bias via NVI < -0.750, -0.8750
Select right Proxy below according to SweetFX version
Annotations a/ alternatives left in file
ENB Series Copyright © 2007-2015 Boris Vorontsov
K ENB Setup a/ ENB Series Shaders Copyright © 2014-2015 Kyo aka Kyokushinoyama
=======================================================================================================================================*/

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
//ProxyLibrary=d3d9_SFX_FXAA.dll
//ProxyLibrary=d3d9_SFX_SMAA.dll
ProxyLibrary=d3d9_SFX.dll
; Above is for SweetFX 1.4 a/o SweetFX 1.5.1 w/ Boulotaur's modified injector

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false
EnableZPrepass=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
; Set SizeMb accordingly to VRAM + RAM - 2048 amounts, uGridsToLoad a/o Textures amount - 1024 / 1280 set for 3GB-4GB GPUs, 16-24 GB RAM, UGridsToLoad=5
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
; Both work below for Pre-0.204
DisableDriverMemoryManager=true
;DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
;
;EnableUnsafeMemoryHacks=true
EnableUnsafeMemoryHacks=false
;
;ReservedMemorySizeMb=128
;ReservedMemorySizeMb=256
; uGridsToLoad=7 a/o More Textures
;ReservedMemorySizeMb=512
; w/ uGridsToLoad=7
;ReservedMemorySizeMb=768
; w/ uGridsToLoad=7 w/0.201 - 2nd 6 - .202 -.204
;ReservedMemorySizeMb=1024
; w/ uGridsToLoad=5
;ReservedMemorySizeMb=1280
;ReservedMemorySizeMb=1536
;ReservedMemorySizeMb=1792
;ReservedMemorySizeMb=2048
;
;ReservedMemorySizeMb=1024
;
ReservedMemorySizeMb=1024
;
;VideoMemorySizeMb=4096
;VideoMemorySizeMb=2048
;VideoMemorySizeMb=6144
;VideoMemorySizeMb=3072
;VideoMemorySizeMb=18432
;
;VideoMemorySizeMb=26624
;
; Below is official max setable amount, whatever VRAM a/ RAM at disposal
;
;VideoMemorySizeMb=10240
;
VideoMemorySizeMb=380000
;
; Or VRAM + RAM - 2048 = 24576 + 4096 in my case so 26624
; Or a little below so 16384 + 4096 - 2048 = 18432
;26624
;
EnableCompression=false
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
; I'm forcing AF via Nvidia Inspector
ForceAnisotropicFiltering=false
MaxAnisotropy=16
; I'm forcing LOD Bias via Nvidia Inspector
ForceLodBias=false
;ForceLodBias=true
;LodBias=0.0
; Below is quite balanced
LodBias=-0.75
; Below are rather brute-force
;LodBias=-0.8250
;LodBias=-0.8750
;
EnableVSync=true
; Keep below to 0
VSyncSkipNumFrames=0
AddDisplaySuperSamplingResolutions=false
; I'm downsampling via Nvidia Control Panel

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[iNPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//
KeyFreeVRAM=0
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=0
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
; I don't use TAA since it's not compatible with Multi-GPUs
; Best method to my eyes remains Über SMAA coupled with downsampling, so all false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
; Below needs more parallaxed textures, so false for now
;FixParallaxTerrain=true
;
FixParallaxTerrain=false
;
; Below kills noise in textures details, so false
FixAliasedTextures=false
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=false
FixCursorVisibility=false
;
; Below is apparently fixing some lag issues, can work o/ not
; Strangely, can generate unwanted noise a/ shadow banding on my system
FixLag=false
FixSsaoHairTransparency=false
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0



I notice that in areas where FPS drops to 25 the GPU Usage also drops down to 30%
When i move the camera to an other direction the FPS goes up to 50 and the GPU usage goes up to 50 also.
CPU usage is at 25%

Edited by memamu3
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since you are using sli i am going to assume your game is heavily modded, if it is not heavily modded and is basically vanilla, sli is completely not necessary, a single gtx 1070ti can run an heavily modded skyrim, easily. having 2 is overkill unless you are running the game at 2k or 4k resolutions.

 

try disabling sli temporary, and see what GPU usage you get on a single card, 50% is obviously very underused, if it is a heavily modded game, and you are only getting 50% usage, that would indicate throttling, potentially you processor cannot handle dual 1070ti, and may be bottlenecking them. always remember that the processor must be strong to handle 2 powerful graphics cards, as the graphics cards and processor interact with each other, (the graphics cards will send a lot of data to the processor very frequently, if the processor cannot process the data as quick as it is receiveing it, this will result in bottlenecking, a.k.a throttling, which in turn results in sub optimal performance)

 

so yea few questions:

 

1. is you game heavily modded

 

2. what resolution are you running the game at

 

3. is all power saving completely turned off, basically do you have all options set to high performance mode, this includes, windows power options, and nvidia control panel.

 

4. What PSU do you have, including its total Wattage - bare minimum wattage for dual 1070ti setup would be 750 watts, Gold Rating, Power Supply Unit

 

Recommended wattage would be probably 1000 wattage, your psu must be atleast a tier 1 or tier 2 power supply unit, for a high end SLI setup

 

 

a few things to try, to ensure that it is not caused by bottlenecking:

 

1. temporary disable SLI and see what GPU usage you get on a single card, if you get 100% usage on a single card, then that could highlight the fact that your processor is not strong enough for sli, however with that said, SLI and Crossfire, splits the task up in half between all graphics cards, which may result in less than 100% gpu usage on both cards. however i am only guessing here, i have never actually seen gpu usage on multi gpu setups before.

Edited by Guest
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THX !
1. is you game heavily modded - YES
2. what resolution are you running the game at - 1920 - 1200

3. Yes

4.Be quiet! 750 Gold

With SLI disabled :
I get the same FPS in the same areas. When i move to the first spot the FPS goes up to 50 and the Usage up to 100%
When i move to the second spot the FPS goes down 25 and the usage is also going down to 50%

CPU usage is never over 25%

Strange that the FPS drop is snyc with the GPU usage drop.
By the way....my FPS is cap to 60. That should be the reason why my SLI GPU usage is not going over 50-60%

Edited by memamu3
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hmm, i need more in depth information to get an idea of what is going on,

 

is it possible for you to record gameplay, with your gpu usage, cpu usage and memory usage showing (overlay) just a snippet to show framerate changes between 2 areas, this would help get an idea of what is happening

 

also can you list all of the mods you are using, to see if any mod may be a potential culprit. it could be a mod conflict.

 

by spots where do you mean exactly.

 

the sync between framerate and gpu usage is to be expected, less gpu usage = less performance. best way to think of it, is in a car the gpu usage would be equivalent to your foot on the pedal, the harder you press down the faster the car goes, well that is basically the same as gpu usage, the higher the gpu usage, the harder you are pressing the pedal in the car and thus the higher framerate/performance (if you get what i mean).

 

1. need a list of your mods, to help detect if your framerate is because of them.

 

2. 1080p resolution, you should definitely not be getting low fps with your card at this resolution.

 

3. okay atleast we can rule this out.

 

4. your Power Supply unit is adequate so we can rule that out as a potential cause

 

Framerate cap does not effect GPU Usage, a good example of this is for me on fallout 4, my framerate is capped to 60 (on a heavily modded game, and since it is heavily modded this will cause higher gpu usage), and i get a consistant 100% gpu usage, if i was to uncap my framerate i get about 115 fps, so the graphics card will still be pushing for them additional frames, but then the limiter locks them to 60 or whatever you set this to, so while you are only getting 60 fps, your actual framerate caused by the gpu should be much higher and in turn means higher GPU usage, because your graphics card is working harder to draw all them details.

Edited by Guest
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i reset both ini files and the problem is still the same.

the biggest impact is when i set the "object fade" ingame to zero.

With set to zero the FPS goes up to nealry 50FPS and the GPU Usage to 35% SLI

With object fade all up the FPS goes down to 25 and the GPU usage DOWN to 25% SLI


The FPS drops are mostly when i look towards a town from distance. (from the collage of Winterhold to Winterhold for example)

Edited by memamu3
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