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DarkReapers01

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The easiest way to go is to install the Nexus Mod Manager. Just add the mods there and it'll install them in the correct directory (../steam/steamapps/common/Fallout 4/Data).

 

Installing them is just the first step, tho. Using the Mod Manager, you also have to configure the load order. Mods on the top (up in the list) get loaded first, and any mods loaded after them (lower in the list) will overwrite any entries both mods alter. You can use a maximum of 255 .esp mods, due to engine limitations. The limit does not count for .esl mods. If you're unsure about load order, you can use a program called LOOT, which does it automatically (but not perfectly, yet).

 

You should try only a few mods at a time for the beginning, since mod conflicts can easily pop up if you don't know what you're doing. That can result in crashes or even savegame bloats. Always read mod descriptions, as incompatibilities are mostly listed or explained there.

 

Some (most of the really cool) mods require something called Fallout 4 Script Extender (F4SE), which adds and improves scripting functionality ingame. It's free 3rd party software and comes with a nice little installer if you don't want to move the files manually. The problem here is that each time F4 get's an update, F4SE doesn't work anymore until it's been updated, too (takes several hours up to several days). I use a mod that makes a backup of the fallout4.exe and then copy over the backup if the patch was for unimportant stuff (which is always, atm).

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