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Cleaning the Master Files for FO3 (Do, or Do Not?)


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I've played for ages with MMM and WMK with no real issues. Also my current game is OK. But my last game had everything - dead villagers, weird spawns, unkillable bloatflies. The fact that they all turned up in one game suggests that the problem isn't merged lists in themselves, but something that happens to them. Perhaps installing/uninstalling lots of mods to check them out and not being completely scrupulous in recreating the patch each time causes it. Anyway it's not really a problem. 90% of my load list is set in stone and they play well enough together.

 

It's a pity that Bethesda seemed to go backwards in the stability of the gameworld between Morrowind and FO3. In Morrowind you could build outside to your heart's content. In theory the navmesh system is an improvement but either it's been badly/sloppily inplemented or the engine just has trouble with it. The fact that you have to have a room bounds system for relatively small internal spaces doesn't say much for the engine either.

 

I'm always carping about how badly this game is designed but I keep playing it lol.

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I have played two separate FO3 playthrus in the past 3 weeks.

 

Once with FWE/PB/EVE/MMM and I was doing mergedpath with FO3. It was crash city. In fact, I wasn unable to finish the Liberty Prime mission, as it's CTD immediately upon reaching the bridge. I've tried EVERYTHING, nothing helped.

 

I started over, removing MMM AND FWE, and instead, chose Custom Beginnings (a mod that's up to 1.8, not on Nexus) and It's VERY stable. I've added all the bug patches and even incorporated grenade and sprint hotkeys, so it's about as close as FWE except all the damage changes and difficulty changes. For grins, I also changed to "PracticeMakesPerfect" skill leveling instead of allocating points per level. It's a VERY different game, even though it felt very much the same.

 

FWIW, I *did* clean the master DLCs following GamerPoet's videos. (I kept copies, of course). and I crash maybe once every 3-4 hours, and only upon fast travel.

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This has already been answered really well by a number of people, but I just wanted to link the OP and anyone interested to Kelmych's wonderful guide on modding Fallout 3 in the STEP fashion. Quite a bit of time was put into it, including the what, where, when and why's of cleaning the ESM's.

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