RhalexDoesMods Posted December 30, 2017 Share Posted December 30, 2017 I've been quite busy lately, making my personal mod again due to circumstances that I expected to hit (missing crap, way too much crap, and crap in general), and adding more stuff as I go by. Now, I've decided that with one of the weapons I made, it was going to be a duplicate of the Minigun, but the annoying backpack won't be there, and so, since I have no plans on releasing this mod, I borrow the minigun .nif model from it, and use it for my minigun so that I don't have to feel anger every time I go to third-person. And of course, Fallout 3 decides not to use that model and still uses the vanilla one. Is this karma, or am I doing something wrong? TL;DR (somehow): NIF model borrowed from another mod won't work in my mod with my own weapon. Link to comment Share on other sites More sharing options...
skittered Posted December 30, 2017 Share Posted December 30, 2017 (edited) Are you using an esp for your mod? ... did you point the record at the correct file? .. if you want to use it as a direct file override without an esp you need to make sure the file path and name are identical to the one you want to override .. .. also, a bunch of the weapons use different models for first and third person view, the minigun and the flamer being two the come to mind right away, so you need to be sure to include/change the third person view model that you want as well. Edited December 30, 2017 by skittered Link to comment Share on other sites More sharing options...
RhalexDoesMods Posted December 30, 2017 Author Share Posted December 30, 2017 Are you using an esp for your mod? ... did you point the record at the correct file? .. if you want to use it as a direct file override without an esp you need to make sure the file path and name are identical to the one you want to override .. .. also, a bunch of the weapons use different models for first and third person view, the minigun and the flamer being two the come to mind right away, so you need to be sure to include/change the third person view model that you want as well. 1. Yes, I'm using an esp for my mod.2. Yes, I'm pointing at the right files When I first observed the minigun model that's in the game, I noticed that the backpack is included in the model, so I looked up mods that have modified this model already. Link to comment Share on other sites More sharing options...
skittered Posted December 31, 2017 Share Posted December 31, 2017 (edited) Well that's not much help. ... you're getting the vanilla third person model in game at least .. there's only three reasons i'm aware of that causes that to happen when trying to use custom meshes .. an unchanged record .. a later record override or a file load order override .. otherwise you'd get no model at all and the game would spit a red square out at you .. Edited December 31, 2017 by skittered Link to comment Share on other sites More sharing options...
RhalexDoesMods Posted December 31, 2017 Author Share Posted December 31, 2017 Well that's not much help. ... you're getting the vanilla third person model in game at least .. there's only three reasons i'm aware of that causes that to happen when trying to use custom meshes .. an unchanged record .. a later record override or a file load order override .. otherwise you'd get no model at all and the game would spit a red square out at you .. If it helps, this is the mod whose models I used: https://www.nexusmods.com/fallout3/mods/730/? Link to comment Share on other sites More sharing options...
skittered Posted December 31, 2017 Share Posted December 31, 2017 (edited) Just remembered a fourth thing that can cause custom meshes to fail to appear ... failing to do "Archive Invalidation" ... Put in the right place (as per it's own install instructions), the nif from that mod is meant to be an override for the vanilla minigun.nif .. no esp needed technically. Beyond that, check your work. As I mentioned, some of the weapons use multiple meshes and it's likely you missed changing one. If you have some idea how to use F03Edit .. have a look at the records in that esp, see what was changed, might give you an idea what else 'might' need to be changed. Can't offer much more sorry. The problem you're having is one of those things that once you understand it, you'll wonder why you had that problem in the first place. Edited December 31, 2017 by skittered Link to comment Share on other sites More sharing options...
RhalexDoesMods Posted December 31, 2017 Author Share Posted December 31, 2017 Fixed the problem: I just selected "None" on the listbox under where to specify the model, now everything works as intended. Thanks! Link to comment Share on other sites More sharing options...
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