kvatchcount Posted January 1, 2018 Share Posted January 1, 2018 So I am working on a huge update for a certain mod of mine and I want these NPCs to make use of the Travel and Guard function in the CK, where they detect players (or other things) in a certain radius and warn them a few times before attacking. But I can't get the function to work properly as they only warn you, but not attack. Can anyone help me out here? Please no scripts. This mod is intended to be script free. Link to comment Share on other sites More sharing options...
kvatchcount Posted January 1, 2018 Author Share Posted January 1, 2018 Ah forget it, ill just go without it. Link to comment Share on other sites More sharing options...
Niborino9409 Posted January 1, 2018 Share Posted January 1, 2018 Isn't that made with the aggro radius part in the actors tab? Or didn't it work? Link to comment Share on other sites More sharing options...
TheWilloughbian Posted January 1, 2018 Share Posted January 1, 2018 There's a few things you have to set up. AI package, patrol or idle marker and linking up the references (NPC to the marker). I haven't done it in a while, so I really don't remember well enough to explain it. The CK tutorials would do a better job than I could. Link to comment Share on other sites More sharing options...
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